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Random encounters when travelling. Is there a better way? Do you use 'em?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2032549" data-attributes="member: 6390"><p>I do detail on a setting before my player's ever roll a die for it. In these details, I use my scanner/fax/copier/printer to copy my map, then take colored pencils and shade in "zones" for the map.</p><p></p><p>I then make my random encounter lists. Now, random encounter checks vary per area. While a well travelled highway might have one check an hour (Rolled on the applicable table) the Effrit's Playground (An area of lava plumes, exploding gases, boiling gysers and clouds of gas and steam) would have MAYBE two checks a day.</p><p></p><p>My overall would look something like this...</p><p></p><p>2-Area specific rare encounter</p><p>3-Area specific uncommon encounter</p><p>4-Area specific common encounter</p><p>5-Generic uncommon encounter</p><p>6-Generic common encounter</p><p>7-Weather shift</p><p>8-Observed oddity</p><p>9-Portent/Sign/Omen</p><p>10-Structural encounter</p><p>11-Generic Common Encounter</p><p>12-Generic uncommon encounter</p><p>13-Weather Shift-Oddity</p><p>14-Area specific common event</p><p>15-Generic Oddity</p><p>16-Area specific uncommon encounter</p><p>17-Area specific Oddity</p><p>18-Rare structural encounter</p><p>19-Area specific rare encounter</p><p>20-Special Encounter</p><p></p><p>Now, each of those has it's own sheet, usually 100 encounters I whipped up and have modified according to region. In the area specific I have encounter distance, warning time, prepardness of intelligent creatures, etc.</p><p></p><p>I also put the encounters CR level in my figuring for the frequency it would be encountered, as well as where on the chart it goes.</p><p></p><p>Yes, my PC's have run face first into an Elder Red Wyrm before at second level. While it came up hostile on the attittude check, it wasn't hostile toward the PC's, it gave them a choice: Pull this lance out of my butt where the retarded knight lodged it, or I eat you all.</p><p></p><p>I have no problems with the random encounters, and my groups like it. Randomness is part of life, and having everything planned out, well, there's no uncertianty in the player's mind that this time, maybe, just maybe, the cocky player of the group will mouth off to the lich that wants an opinion on his new poem he just carved into the cliff face for all of posterity to enjoy. (Special Encounter, Non-Reusable: # 99)</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2032549, member: 6390"] I do detail on a setting before my player's ever roll a die for it. In these details, I use my scanner/fax/copier/printer to copy my map, then take colored pencils and shade in "zones" for the map. I then make my random encounter lists. Now, random encounter checks vary per area. While a well travelled highway might have one check an hour (Rolled on the applicable table) the Effrit's Playground (An area of lava plumes, exploding gases, boiling gysers and clouds of gas and steam) would have MAYBE two checks a day. My overall would look something like this... 2-Area specific rare encounter 3-Area specific uncommon encounter 4-Area specific common encounter 5-Generic uncommon encounter 6-Generic common encounter 7-Weather shift 8-Observed oddity 9-Portent/Sign/Omen 10-Structural encounter 11-Generic Common Encounter 12-Generic uncommon encounter 13-Weather Shift-Oddity 14-Area specific common event 15-Generic Oddity 16-Area specific uncommon encounter 17-Area specific Oddity 18-Rare structural encounter 19-Area specific rare encounter 20-Special Encounter Now, each of those has it's own sheet, usually 100 encounters I whipped up and have modified according to region. In the area specific I have encounter distance, warning time, prepardness of intelligent creatures, etc. I also put the encounters CR level in my figuring for the frequency it would be encountered, as well as where on the chart it goes. Yes, my PC's have run face first into an Elder Red Wyrm before at second level. While it came up hostile on the attittude check, it wasn't hostile toward the PC's, it gave them a choice: Pull this lance out of my butt where the retarded knight lodged it, or I eat you all. I have no problems with the random encounters, and my groups like it. Randomness is part of life, and having everything planned out, well, there's no uncertianty in the player's mind that this time, maybe, just maybe, the cocky player of the group will mouth off to the lich that wants an opinion on his new poem he just carved into the cliff face for all of posterity to enjoy. (Special Encounter, Non-Reusable: # 99) [/QUOTE]
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Random encounters when travelling. Is there a better way? Do you use 'em?
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