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Random forest map generator?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2376264" data-attributes="member: 1165"><p>Oh, that sounds very, very sweet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Mind you, I didn't get to use a random map last night, but I ran a game where maybe 70% of the combat was melee. People were maneuvering around machinery, shoving people into chairs and even onto a meathook. The ranged characters, naturally, kept maneuvering for cover and so forth but could still be caught by melee characters. (Any time I used only characters who were a lot better at ranged than melee, they got smacked.)</p><p></p><p>Perhaps more importantly, melee villains went after melee good guys and ranged villains went after ranged bad guys (and vice versa) due to firing into melee and characters giving cover issues.</p><p></p><p>In <em>The Princess Bride</em>, there's a fight scene where location (eg the edge of a cliff, a tree, and a patch of gravel that could make you trip) played a part, and that's the sort of map I'm looking for - where you can chase people into interesting terrain features.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2376264, member: 1165"] Oh, that sounds very, very sweet. :) Mind you, I didn't get to use a random map last night, but I ran a game where maybe 70% of the combat was melee. People were maneuvering around machinery, shoving people into chairs and even onto a meathook. The ranged characters, naturally, kept maneuvering for cover and so forth but could still be caught by melee characters. (Any time I used only characters who were a lot better at ranged than melee, they got smacked.) Perhaps more importantly, melee villains went after melee good guys and ranged villains went after ranged bad guys (and vice versa) due to firing into melee and characters giving cover issues. In [i]The Princess Bride[/i], there's a fight scene where location (eg the edge of a cliff, a tree, and a patch of gravel that could make you trip) played a part, and that's the sort of map I'm looking for - where you can chase people into interesting terrain features. [/QUOTE]
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