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<blockquote data-quote="JamesonCourage" data-source="post: 5583913" data-attributes="member: 6668292"><p>Because you don't have an exact idea on how you want to look, or because you aren't feeling too particular about it currently, or because you aren't good with a height to weight ratio based on stats, or because you want to, etc.</p><p></p><p></p><p></p><p>You see it differently from me (and probably everyone in my group, and likely other people in this thread). It's not the same, as the ramifications are much, much less than stat allocation.</p><p></p><p></p><p></p><p>I think players should have fun. To this end, if they will have fun rolling on a chart, even if you don't think they "should" than more power to them.</p><p></p><p></p><p></p><p>Awesome. Some people don't do this. The idea that they're doing it wrong because they aren't doing it the way they "should" is baffling to me on something like this.</p><p></p><p></p><p></p><p>And I wouldn't recommend otherwise for you, because there's no way you "should" go about this.</p><p></p><p></p><p></p><p>But it is saying they're not doing it the way they "should" and I think that's a bad thing to say.</p><p></p><p></p><p></p><p>No, but lithe builds tend to be more agile than bulky builds. Strong builds tend to be more bulky than skinny in nature. These are theoretical optional guidelines, set within a game. They will produce something like elves living for 350-750 years, except the range will be smaller, stats will come into play, and above all,<em> it will be optional.</em> Yes, there are exceptions to the rule, and they're allowed by the very nature of Water Bob's suggestion of implementation.</p><p></p><p></p><p></p><p>I agree. On something so unimportant, the idea that some groups adopt an individually optional rule (not even an optional rule that affects the entire group!) is somehow objectionable is ludicrous to me.</p><p></p><p></p><p></p><p>Not all players have a set mental image of their character. Your players do. My players put personality first, and create build that reflect that. Neither group is right. I think suggesting that other groups "should" do it the way your group does is wrong.</p><p></p><p></p><p></p><p>First of all, if it's optional to roll, and optional <em>to change it after you roll,</em> then it cannot go against a player's will. Period. They have complete control and final say over it.</p><p></p><p>Secondly, some players have an idea of what they want, but they don't know the specifics yet. They should be allowed some help if they want it, since it's literally hurting nothing since it's something as admittedly mechanically unimportant as character appearance.</p><p></p><p>Do you know how many times I've played something like Oblivion and stayed at the character creation screen hitting the "random features" button or the like on appearance, just so I can see a potential theme I like and run with it? In basically every game that allows that option. <em>Especially in games that allow multiple races,</em> such as in D&D.</p><p></p><p>You know what's more fun than spending ten minutes choosing my appearance? Actually playing the game when I'm done. Anything that makes that decision both fun and interesting is a good thing in my mind, and an individually optional rule that allows for this is nothing but a good thing.</p><p></p><p></p><p></p><p>I think you're still saying people "should" be doing it another way, which reeks of badwrongfun or One True Wayism to me. As much as I disagree with Dandu's idea of play on these boards, I've never said he should play differently, nor do I think I should say that. To his credit, he's never said I should play differently. I think that level of courtesy is vital to a constructive discussion.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5583913, member: 6668292"] Because you don't have an exact idea on how you want to look, or because you aren't feeling too particular about it currently, or because you aren't good with a height to weight ratio based on stats, or because you want to, etc. You see it differently from me (and probably everyone in my group, and likely other people in this thread). It's not the same, as the ramifications are much, much less than stat allocation. I think players should have fun. To this end, if they will have fun rolling on a chart, even if you don't think they "should" than more power to them. Awesome. Some people don't do this. The idea that they're doing it wrong because they aren't doing it the way they "should" is baffling to me on something like this. And I wouldn't recommend otherwise for you, because there's no way you "should" go about this. But it is saying they're not doing it the way they "should" and I think that's a bad thing to say. No, but lithe builds tend to be more agile than bulky builds. Strong builds tend to be more bulky than skinny in nature. These are theoretical optional guidelines, set within a game. They will produce something like elves living for 350-750 years, except the range will be smaller, stats will come into play, and above all,[I] it will be optional.[/I] Yes, there are exceptions to the rule, and they're allowed by the very nature of Water Bob's suggestion of implementation. I agree. On something so unimportant, the idea that some groups adopt an individually optional rule (not even an optional rule that affects the entire group!) is somehow objectionable is ludicrous to me. Not all players have a set mental image of their character. Your players do. My players put personality first, and create build that reflect that. Neither group is right. I think suggesting that other groups "should" do it the way your group does is wrong. First of all, if it's optional to roll, and optional [I]to change it after you roll,[/I] then it cannot go against a player's will. Period. They have complete control and final say over it. Secondly, some players have an idea of what they want, but they don't know the specifics yet. They should be allowed some help if they want it, since it's literally hurting nothing since it's something as admittedly mechanically unimportant as character appearance. Do you know how many times I've played something like Oblivion and stayed at the character creation screen hitting the "random features" button or the like on appearance, just so I can see a potential theme I like and run with it? In basically every game that allows that option. [I]Especially in games that allow multiple races,[/I] such as in D&D. You know what's more fun than spending ten minutes choosing my appearance? Actually playing the game when I'm done. Anything that makes that decision both fun and interesting is a good thing in my mind, and an individually optional rule that allows for this is nothing but a good thing. I think you're still saying people "should" be doing it another way, which reeks of badwrongfun or One True Wayism to me. As much as I disagree with Dandu's idea of play on these boards, I've never said he should play differently, nor do I think I should say that. To his credit, he's never said I should play differently. I think that level of courtesy is vital to a constructive discussion. As always, play what you like :) [/QUOTE]
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