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<blockquote data-quote="frankthedm" data-source="post: 5584982" data-attributes="member: 1164"><p>Some rulesets set Melee to hit on dexterity / agility, D&D keys melee off of STR barring special capabilities since it also uses armor as a damage <em>preventer</em> rather than damage <em>absorber</em>.</p><p></p><p><span style="font-size: 9px"><a href="http://www.d20srd.org/srd/theBasics.htm#strengthStr" target="_blank">Strength (Str)</a></span></p><p><span style="font-size: 9px">Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">You apply your character’s Strength modifier to:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"> * Melee attack rolls.</span></p><p><span style="font-size: 9px"> * Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)</span></p><p><span style="font-size: 9px"> * Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.</span></p><p><span style="font-size: 9px"> * Strength checks (for breaking down doors and the like).</span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 5584982, member: 1164"] Some rulesets set Melee to hit on dexterity / agility, D&D keys melee off of STR barring special capabilities since it also uses armor as a damage [I]preventer[/I] rather than damage [I]absorber[/I]. [SIZE="1"][URL="http://www.d20srd.org/srd/theBasics.htm#strengthStr"]Strength (Str)[/URL] Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry. You apply your character’s Strength modifier to: * Melee attack rolls. * Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.) * Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability. * Strength checks (for breaking down doors and the like).[/SIZE] [/QUOTE]
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