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<blockquote data-quote="Jimlock" data-source="post: 5585331" data-attributes="member: 6674931"><p>I envision D&D the same way you describe it, ...I'd even say that my games yield more towards the Dark Ages than the Renaissance (which I actually hate...too many stockings for my tastes) on the spectrum of Middle Ages. I agree that during this period, fighting was more power/strength based than later times, but there are also plenty of examples (historical and fictional) that include lighter blades and more "Dexterity-based" weapons... a fine example being that of Little John's quarterstaff... Even the use of the germanic longsword, a weapon with roots deep in the Middle Ages, was based far more on technique and maneuverability than brute force (the Scottish Bastard Sword). Moreover the famous dagger was a secondary weapon throughout the entire human history, and was well known and used during the Dark Ages, the Middle ages and beyond...</p><p>Having said that... I must admit, that the first thing that springs to mind when i hear of Middle Ages-D&D fighting, is a great sword coming down with force upon a full plate.</p><p></p><p></p><p></p><p>Now that i can't do. Not only i think his build is not appropriate for the style... but i also find it kind of funny.</p><p>Arnie with a two handed battle axe dressed in a wolf's skin... that i can do.</p><p></p><p></p><p></p><p></p><p>mmm... that's a good point... still it's very different from swordplay...</p><p></p><p>are you sure you don't get fooled by the bumpers? (ohh well... in Europe they don't even wear those...)</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5585331, member: 6674931"] I envision D&D the same way you describe it, ...I'd even say that my games yield more towards the Dark Ages than the Renaissance (which I actually hate...too many stockings for my tastes) on the spectrum of Middle Ages. I agree that during this period, fighting was more power/strength based than later times, but there are also plenty of examples (historical and fictional) that include lighter blades and more "Dexterity-based" weapons... a fine example being that of Little John's quarterstaff... Even the use of the germanic longsword, a weapon with roots deep in the Middle Ages, was based far more on technique and maneuverability than brute force (the Scottish Bastard Sword). Moreover the famous dagger was a secondary weapon throughout the entire human history, and was well known and used during the Dark Ages, the Middle ages and beyond... Having said that... I must admit, that the first thing that springs to mind when i hear of Middle Ages-D&D fighting, is a great sword coming down with force upon a full plate. Now that i can't do. Not only i think his build is not appropriate for the style... but i also find it kind of funny. Arnie with a two handed battle axe dressed in a wolf's skin... that i can do. mmm... that's a good point... still it's very different from swordplay... are you sure you don't get fooled by the bumpers? (ohh well... in Europe they don't even wear those...) [/QUOTE]
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