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<blockquote data-quote="RangerWickett" data-source="post: 3977167" data-attributes="member: 63"><p>What I was going to do involved the metaphysics of my setting. The planes are all planets that orbit in the same 'system' as the material plane, and there are other systems out there that represent other settings. In my setting, the plane of Space was a gas giant like Saturn, and the plane of Time was the ring around it. When the ring gets broken, it fractures the timeline so that different eras are discreet.</p><p></p><p>You can travel anywhere in each era's timeline, but if you create too many paradoxes in that timeline, the whole era shatters and disintegrates. However, this doesn't affect any other timelines. And the PCs exist sort of outside all timelines, and are sort of temporally girded so they cannot affect their present selves by changing their past selves.</p><p></p><p>As an example, we'll say the 19th century and the 20th century are two separate eras, and they're not connected. If you travel to the 19th century and fight in the Civil War, then take John Wilkes Booth back to before the war to kill Lincoln so the south doesn't secede, you create a major paradox, and the timeline starts to fracture. You can try to fix it by traveling again, and say that along the way you kill an earlier version of yourself. That murder will affect the era, but not you. Either way,the timeline of the 20th century won't be affected. Even if you completely destroy the 19th century, the 20th century era is separate, and it 'remembers' the 19th century the way it's supposed to be.</p><p></p><p>I know, it's weird.</p><p></p><p>I never came up with a good idea as to what the PCs would be doing during their travels. I also never figured out how to limit how often the PCs can travel. And I realize that time travel ain't nearly as cool if you're not familiar with the era you're going to. It's hard enough to get players familiar with one setting, let alone a new one every time they jump.</p><p></p><p>Ah well. I suppose I'll just have to stick to my 'WW2-era Nazi destroyer vs. the Pirates of the Caribbean' idea.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3977167, member: 63"] What I was going to do involved the metaphysics of my setting. The planes are all planets that orbit in the same 'system' as the material plane, and there are other systems out there that represent other settings. In my setting, the plane of Space was a gas giant like Saturn, and the plane of Time was the ring around it. When the ring gets broken, it fractures the timeline so that different eras are discreet. You can travel anywhere in each era's timeline, but if you create too many paradoxes in that timeline, the whole era shatters and disintegrates. However, this doesn't affect any other timelines. And the PCs exist sort of outside all timelines, and are sort of temporally girded so they cannot affect their present selves by changing their past selves. As an example, we'll say the 19th century and the 20th century are two separate eras, and they're not connected. If you travel to the 19th century and fight in the Civil War, then take John Wilkes Booth back to before the war to kill Lincoln so the south doesn't secede, you create a major paradox, and the timeline starts to fracture. You can try to fix it by traveling again, and say that along the way you kill an earlier version of yourself. That murder will affect the era, but not you. Either way,the timeline of the 20th century won't be affected. Even if you completely destroy the 19th century, the 20th century era is separate, and it 'remembers' the 19th century the way it's supposed to be. I know, it's weird. I never came up with a good idea as to what the PCs would be doing during their travels. I also never figured out how to limit how often the PCs can travel. And I realize that time travel ain't nearly as cool if you're not familiar with the era you're going to. It's hard enough to get players familiar with one setting, let alone a new one every time they jump. Ah well. I suppose I'll just have to stick to my 'WW2-era Nazi destroyer vs. the Pirates of the Caribbean' idea. [/QUOTE]
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