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<blockquote data-quote="LotusBlossom" data-source="post: 4511694" data-attributes="member: 78402"><p>I was reading a thread over on the WOTC forums and a couple people were talking about PC Stats having to much influence on the game. This got me to thinking if there are other ways of using stats or stat bonuses. Now, I do think that a high STR should grant some bonus to melee attacks, or a low CHR should not help a diplomacy checks (I'm guessing diplomacy is CHR based), so it does make sense for stats to somehow modify or aid in a PC's abilities.</p><p></p><p>So, the first idea that came to my mind was: maybe stat bonuses should be averaged with skill bonuses or melee bonuses. Here's an example. Joe has CHR bonus of 0 and diplomacy skill bonus of +5 and Fred with a +4 CHR bonus and a diplomacy of +5. So, Joe's overall bonus is +2 rounded down (0+5)/2, and Fred's overall bonus is +4 rounded down (4+5)/2. Joe's just not going to be as good as Fred.</p><p></p><p>Now, if we used a skill leveling system (a system in which skill ranks are somehow acquired by PC leveling), then over a long time, as Joe and Fred raised their skill levels, the differences between them would level out. Let's say that at 10th level, both raised their diplomacy bonus by +5, making their bonus +10. Then. Joe would have an (0+10)/2 = +5 and Fred would have (4+10)/2 = +7.</p><p></p><p>Well, on second thought, this only seems to make the stat bonuses 1/2 as effective, and any purchased and initial skill bonuses 1/2 as effective. So, I don't think this idea isn't that great. But I guess the main idea is that there may be other ways in which we can use stats. Can we eliminate stat bonuses and still have stats matter for skills? Is there some other way stats can be effective in a system?</p><p></p><p>BTW: I like bonuses for the main reason that we can have a consistent roll-over system. It makes it a lot easier than roll-under for some things and roll-over for other things. But if there is another way to achieve consistency and have stats be used differently, then that might be interesting.</p></blockquote><p></p>
[QUOTE="LotusBlossom, post: 4511694, member: 78402"] I was reading a thread over on the WOTC forums and a couple people were talking about PC Stats having to much influence on the game. This got me to thinking if there are other ways of using stats or stat bonuses. Now, I do think that a high STR should grant some bonus to melee attacks, or a low CHR should not help a diplomacy checks (I'm guessing diplomacy is CHR based), so it does make sense for stats to somehow modify or aid in a PC's abilities. So, the first idea that came to my mind was: maybe stat bonuses should be averaged with skill bonuses or melee bonuses. Here's an example. Joe has CHR bonus of 0 and diplomacy skill bonus of +5 and Fred with a +4 CHR bonus and a diplomacy of +5. So, Joe's overall bonus is +2 rounded down (0+5)/2, and Fred's overall bonus is +4 rounded down (4+5)/2. Joe's just not going to be as good as Fred. Now, if we used a skill leveling system (a system in which skill ranks are somehow acquired by PC leveling), then over a long time, as Joe and Fred raised their skill levels, the differences between them would level out. Let's say that at 10th level, both raised their diplomacy bonus by +5, making their bonus +10. Then. Joe would have an (0+10)/2 = +5 and Fred would have (4+10)/2 = +7. Well, on second thought, this only seems to make the stat bonuses 1/2 as effective, and any purchased and initial skill bonuses 1/2 as effective. So, I don't think this idea isn't that great. But I guess the main idea is that there may be other ways in which we can use stats. Can we eliminate stat bonuses and still have stats matter for skills? Is there some other way stats can be effective in a system? BTW: I like bonuses for the main reason that we can have a consistent roll-over system. It makes it a lot easier than roll-under for some things and roll-over for other things. But if there is another way to achieve consistency and have stats be used differently, then that might be interesting. [/QUOTE]
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