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<blockquote data-quote="Walknot" data-source="post: 4518431" data-attributes="member: 73405"><p>You know, it is true that if your primary stat in 4e is not maxed, you certainly feel it in the game. So, if only that could be fixed. Now last weekend playing 4e I noticed this sort of thing w/ my PC. In a combat vs a solo dragon monster, could only hit on a hit roll such as 18 - 20 which meant basically - a lot of wasted rounds and frustration. Call it ability lag.</p><p></p><p>Now many games have an aspect that forces a conclusion, thru a buildup / acceleration. For 4e, some have complained of the opposite, as the daily and encounter abilities are all used up. Call this power slump.</p><p></p><p>Here is one way to do two things at once, fixing the frustration of ability lag and </p><p>power slump, in one change. </p><p></p><p>Transition back to IRL, simulation-wise, a combat encounter is very tiring. How many battle scenes in movies, where it is a drawn out fight, think of where the hero and villain are both bone tired. When the hero wins with a burst of adrenaline or whaever, the villain is sometimes hardly able to defend himself.</p><p></p><p>Now back to a gamist viewpoint. Suppose that as the battle goes on, all of the AC's dwindle. Yes, that's right, maybe at the start of the battle you hit on 18-20 and 'tis tough. But you are psyched up, and get thru it. </p><p></p><p>Then the rounds go by and by, and soon enough there goes the AC, now you hit on 17-20, now 16-20, now 15-20 ... what a difference a few points of AC make! And as a low-attack bonus PC, you saved all your best powers, and let fly for the finale.</p><p></p><p>So, to recap. Max out your attack bonus, and you have the priveledge of striking harder and more often, earlier. But let slip your main ability, no prob; you are filling more of a late-encounter roll. Not bad, eh?</p><p></p><p>But, somebody would have to figure out the math.</p></blockquote><p></p>
[QUOTE="Walknot, post: 4518431, member: 73405"] You know, it is true that if your primary stat in 4e is not maxed, you certainly feel it in the game. So, if only that could be fixed. Now last weekend playing 4e I noticed this sort of thing w/ my PC. In a combat vs a solo dragon monster, could only hit on a hit roll such as 18 - 20 which meant basically - a lot of wasted rounds and frustration. Call it ability lag. Now many games have an aspect that forces a conclusion, thru a buildup / acceleration. For 4e, some have complained of the opposite, as the daily and encounter abilities are all used up. Call this power slump. Here is one way to do two things at once, fixing the frustration of ability lag and power slump, in one change. Transition back to IRL, simulation-wise, a combat encounter is very tiring. How many battle scenes in movies, where it is a drawn out fight, think of where the hero and villain are both bone tired. When the hero wins with a burst of adrenaline or whaever, the villain is sometimes hardly able to defend himself. Now back to a gamist viewpoint. Suppose that as the battle goes on, all of the AC's dwindle. Yes, that's right, maybe at the start of the battle you hit on 18-20 and 'tis tough. But you are psyched up, and get thru it. Then the rounds go by and by, and soon enough there goes the AC, now you hit on 17-20, now 16-20, now 15-20 ... what a difference a few points of AC make! And as a low-attack bonus PC, you saved all your best powers, and let fly for the finale. So, to recap. Max out your attack bonus, and you have the priveledge of striking harder and more often, earlier. But let slip your main ability, no prob; you are filling more of a late-encounter roll. Not bad, eh? But, somebody would have to figure out the math. [/QUOTE]
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