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<blockquote data-quote="Lanefan" data-source="post: 9524539" data-attributes="member: 29398"><p>Exactly, and I'm just fine with this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a choice for them: risk using it now and potentially gain the benefits of doing so, or not use it until after the next downtime if ever.</p><p></p><p><em>Remove Curse</em> isn't guaranteed to work though...at least not the verion I'm used to.</p><p></p><p>I very rarely if ever do this, if only to keep them from meta-thinking: "Ah, that gives acid resist, we must have an acid trap or a Black Dragon coming up".</p><p></p><p>But even then, many's the time they had an item carefully stowed away that, if used, could have made a big difference.</p><p></p><p>What's wrong with that? I've always had the combat matrix be fully DM-side info anyway, so they never know what AC they can hit. And so it's "I roll 10 on the die, plus 1 for Strength and 1 for <em>Prayer </em>plus whatever the sword gives me". Simple as pie.</p><p></p><p>I'm the opposite. In character (!) I once wrote a guide to field-testing magic items which somehow ended up getting fairly wide dissemination in the setting, to the point where "Lanefan's Guide" became the go-to manual for field-testers.</p><p></p><p>An item that identifies itself should be a rare occurrence and can be played for laughs: for example on being wielded (and <em>every</em> time it's wielded henceforth!) a sword might speak in Common: "Hello. I am your plus 2 longsword. Please handle me with care as my blade is very sharp, and do not expose me to extreme heat, cold, or acid as such things may cause loss of enchantment. I prefer to be used against Giants as I am particularly good at slaying such. Enjoy your combat, and have a nice day."</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9524539, member: 29398"] Exactly, and I'm just fine with this. :) It's a choice for them: risk using it now and potentially gain the benefits of doing so, or not use it until after the next downtime if ever. [I]Remove Curse[/I] isn't guaranteed to work though...at least not the verion I'm used to. I very rarely if ever do this, if only to keep them from meta-thinking: "Ah, that gives acid resist, we must have an acid trap or a Black Dragon coming up". But even then, many's the time they had an item carefully stowed away that, if used, could have made a big difference. What's wrong with that? I've always had the combat matrix be fully DM-side info anyway, so they never know what AC they can hit. And so it's "I roll 10 on the die, plus 1 for Strength and 1 for [I]Prayer [/I]plus whatever the sword gives me". Simple as pie. I'm the opposite. In character (!) I once wrote a guide to field-testing magic items which somehow ended up getting fairly wide dissemination in the setting, to the point where "Lanefan's Guide" became the go-to manual for field-testers. An item that identifies itself should be a rare occurrence and can be played for laughs: for example on being wielded (and [I]every[/I] time it's wielded henceforth!) a sword might speak in Common: "Hello. I am your plus 2 longsword. Please handle me with care as my blade is very sharp, and do not expose me to extreme heat, cold, or acid as such things may cause loss of enchantment. I prefer to be used against Giants as I am particularly good at slaying such. Enjoy your combat, and have a nice day." [/QUOTE]
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