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Random Musings: Problemchild Buffs: Wardings and Boosts (really long)
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<blockquote data-quote="Lanefan" data-source="post: 3092284" data-attributes="member: 29398"><p>Interesting thoughts.</p><p></p><p>A couple of other things to consider:</p><p></p><p>Perhaps limit who can cast some types of buff spells. For example, right now Wizards can get the <em>Bull's Strength</em> equivalent for all 6 stats...maybe split that down somehow, so Wizards can cast only a few, Clerics can cast a different few, Bards a few others, and so on. Thus, a normal party might not always have access to all the standard buffs...</p><p></p><p>Your Warding idea could be expanded to include a pile of defensive spells - Mage Armour, Protection From [xxxxx], Resist Elements, etc.</p><p></p><p>Instead of limiting how many Wardings one person can have, maybe have each additional Warding after the first on a person make all Wardings on that person substantially easier to dispel, cumulative. In other words, make them more fragile. And, make a Warded person glow, so it's obvious who is Warded and the enemy casters know who to target with dispels.</p><p></p><p>Boosts might run aground on the same problem we have now: trying to remember what started when, for duration. Even worse if the duration is random...which I like, in fact...as the DM then has to track it, and that's more work.</p><p></p><p>Still, your ideas are certainly sound enough to be worth discussing further. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3092284, member: 29398"] Interesting thoughts. A couple of other things to consider: Perhaps limit who can cast some types of buff spells. For example, right now Wizards can get the [I]Bull's Strength[/I] equivalent for all 6 stats...maybe split that down somehow, so Wizards can cast only a few, Clerics can cast a different few, Bards a few others, and so on. Thus, a normal party might not always have access to all the standard buffs... Your Warding idea could be expanded to include a pile of defensive spells - Mage Armour, Protection From [xxxxx], Resist Elements, etc. Instead of limiting how many Wardings one person can have, maybe have each additional Warding after the first on a person make all Wardings on that person substantially easier to dispel, cumulative. In other words, make them more fragile. And, make a Warded person glow, so it's obvious who is Warded and the enemy casters know who to target with dispels. Boosts might run aground on the same problem we have now: trying to remember what started when, for duration. Even worse if the duration is random...which I like, in fact...as the DM then has to track it, and that's more work. Still, your ideas are certainly sound enough to be worth discussing further. :) Lanefan [/QUOTE]
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