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Random or assigned magic?
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<blockquote data-quote="Savage Wombat" data-source="post: 2742718" data-attributes="member: 1932"><p>Here's a fun compromise way I enjoyed trying:</p><p></p><p>Figure out how much treasure each PC needs to start his new character.</p><p>Divide this treasure into nice chunks - 1000 gp, 2000 gp (a lot of these), 3000 gp, 300 gp, etc.</p><p>For each size chunk, use a different color of index card. Write a magic item of roughly that value on each card. </p><p>- - To make this step easier on the PCs, I would usually write something like "+1 weapon of your choice".</p><p>- - But to make it more interesting for me, it was also often something like "+1 simple weapon" or "+1 light armor".</p><p>Make up a few more cards than you need. It helps.</p><p>Have a few cards contain gold, so that a few PCs can buy specific things they need or want.</p><p>Then, have the players draw a number of cards equalling their starting gold. Allow them to trade amongst themselves. Encourage them to "bid" for popular items - if everyone really wants that +2 weapon, why should they only pay book cost for it?</p><p></p><p>I found that this method played into the gamer's love of props - anything you can pass around the table is cooler than what's written on a sheet of paper.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 2742718, member: 1932"] Here's a fun compromise way I enjoyed trying: Figure out how much treasure each PC needs to start his new character. Divide this treasure into nice chunks - 1000 gp, 2000 gp (a lot of these), 3000 gp, 300 gp, etc. For each size chunk, use a different color of index card. Write a magic item of roughly that value on each card. - - To make this step easier on the PCs, I would usually write something like "+1 weapon of your choice". - - But to make it more interesting for me, it was also often something like "+1 simple weapon" or "+1 light armor". Make up a few more cards than you need. It helps. Have a few cards contain gold, so that a few PCs can buy specific things they need or want. Then, have the players draw a number of cards equalling their starting gold. Allow them to trade amongst themselves. Encourage them to "bid" for popular items - if everyone really wants that +2 weapon, why should they only pay book cost for it? I found that this method played into the gamer's love of props - anything you can pass around the table is cooler than what's written on a sheet of paper. [/QUOTE]
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