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Random Point-Buy?
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<blockquote data-quote="Conaill" data-source="post: 1008606" data-attributes="member: 1264"><p>In my opinion, this sort of "random point-buy" gives you the WORST of both worlds! It combines the imbalance between characters, with the potential for min-maxing of point-buy.</p><p></p><p>Most people who choose point-buy do so precisely because of the inherent balance between characters. On the other hand, many people who choose to roll do so because they like the randomness, the "natural", non-coockie cutter feeling of the resulting stats. Your proposed method throws out BOTH of these desired effects!</p><p></p><p>Instead, I greatly prefer methods that give (1) somewhat randomized stats, while (2) still being somewhat balanced. Here are a couple of methods that I've posted a number of times before which combine these favorable properties, rather than throwing them both out...</p><p></p><p>1) Roll stats, then adjust up or down to match a desired point value. If the rolled stats have a higher point value than desired you are only allowed to decrease stats, and vice versa.</p><p></p><p>2) The card method, developed by someone else on these boards: Get a deck of cards, and throw out everything exept the 1-6 cards. Deal six stacks of 4 cards, drop the lowest card from each stack. This gives almost exactly the same distribution for the individual stats as 4d6-drop-1, but the overall mix of stats will be much better balanced. At best you can get an 18 and a 15 as you highest stats (no matter <em>how</em> often you "reroll" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p>3) Roll only three stats. The remaining three are equal to 25 minus the first three (max 18). You'll get a mix of three odd and three even stats, and for every high stat there has to be a low one as well.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1008606, member: 1264"] In my opinion, this sort of "random point-buy" gives you the WORST of both worlds! It combines the imbalance between characters, with the potential for min-maxing of point-buy. Most people who choose point-buy do so precisely because of the inherent balance between characters. On the other hand, many people who choose to roll do so because they like the randomness, the "natural", non-coockie cutter feeling of the resulting stats. Your proposed method throws out BOTH of these desired effects! Instead, I greatly prefer methods that give (1) somewhat randomized stats, while (2) still being somewhat balanced. Here are a couple of methods that I've posted a number of times before which combine these favorable properties, rather than throwing them both out... 1) Roll stats, then adjust up or down to match a desired point value. If the rolled stats have a higher point value than desired you are only allowed to decrease stats, and vice versa. 2) The card method, developed by someone else on these boards: Get a deck of cards, and throw out everything exept the 1-6 cards. Deal six stacks of 4 cards, drop the lowest card from each stack. This gives almost exactly the same distribution for the individual stats as 4d6-drop-1, but the overall mix of stats will be much better balanced. At best you can get an 18 and a 15 as you highest stats (no matter [i]how[/i] often you "reroll" ;)). 3) Roll only three stats. The remaining three are equal to 25 minus the first three (max 18). You'll get a mix of three odd and three even stats, and for every high stat there has to be a low one as well. [/QUOTE]
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