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<blockquote data-quote="Ridley's Cohort" data-source="post: 1257193" data-attributes="member: 545"><p>We just tried a similar method where you have 24 cards of value 1-6. Shuffle and deal into 6 piles into an assigned stat order (before looking). Take the best 3 of 4 in the pile. Swap two stats.</p><p></p><p>That allows some variability in stats between PCs, but prevents any unusally good or bad runs of luck. Typical results are ~27-28 points.</p><p></p><p>We liked it a lot. There is a certain joy in making the most out an array that you would not have chosen.</p><p></p><p>As for the original posters campaigns, I recommend simply assigning a straight 32 points when converting characters. That puts the responsibility of being true to your original character in the players hands. Sometimes players grumble when converting to 3e that their stats are too low, and giving them 32 points lets them buy that 16 or 17 if they really want it and won't create jealousies between players when they are in a bad mood.</p><p></p><p>The partially randomized methods work best when starting a fresh batch of characters when the players have a more open mind, not when converting old beloved heroes.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1257193, member: 545"] We just tried a similar method where you have 24 cards of value 1-6. Shuffle and deal into 6 piles into an assigned stat order (before looking). Take the best 3 of 4 in the pile. Swap two stats. That allows some variability in stats between PCs, but prevents any unusally good or bad runs of luck. Typical results are ~27-28 points. We liked it a lot. There is a certain joy in making the most out an array that you would not have chosen. As for the original posters campaigns, I recommend simply assigning a straight 32 points when converting characters. That puts the responsibility of being true to your original character in the players hands. Sometimes players grumble when converting to 3e that their stats are too low, and giving them 32 points lets them buy that 16 or 17 if they really want it and won't create jealousies between players when they are in a bad mood. The partially randomized methods work best when starting a fresh batch of characters when the players have a more open mind, not when converting old beloved heroes. [/QUOTE]
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