Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Random Skill Challenge Generator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 4214893" data-attributes="member: 1154"><p>So this is an idea I was kicking around, and I just stumbled upon a list of all the skills (on the pregens for Keep on the Shadowfell), so I figured I'd go ahead and implement it.</p><p></p><p>Step 1: Take 17 cards, and label them with the 17 skills*.</p><p></p><p>Step 2: Shuffle.</p><p></p><p>Step 3: Deal 4 cards out. These are the "appropriate skills."</p><p></p><p>Step 4: Deal 2 cards out. These are the "unlockable skills."</p><p></p><p>Step 5 (Optional): Deal 1 card out. This is the "forbidden skill."</p><p></p><p>Step 6: Figure out how all the pieces fit together.</p><p></p><p><strong>Appropriate skills</strong>: These 4 skills are all require moderate difficulty checks and immediately applicable to the situtation. In addition to normal successes, succeeding on any of the appropriate skills should give some ancially benefit, such as bonuses on other checks.</p><p></p><p><strong>Unlockable skills</strong>: These 2 skills all require easy difficulty checks. The easy checks are not available at first (but see other skills, below). They don't give any additional benefits other than successes.</p><p></p><p><strong>Forbidden skill</strong>: The forbidden skill is one which will always fail, no matter what. If a player attempts to use this skill, it fails.</p><p></p><p><strong>Other skills</strong>: The remaining 11 skills may be used if the player can come up with an appropriate justification (DM's discretion), and will require hard difficulty checks. Each of the unlockable skills is treated as an "other skill" until it's unlocked.</p><p></p><p>*Skills: Acrobatics, Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, History,Insight, Intimidate, Nature, Perception, Religion, Stealth, Streetwise, Thievery</p><p></p><p>-------------------</p><p></p><p>Okay, so time to put my money where my mouth is. After making my cards, these are literally the first ones I drew, following the method above.</p><p></p><p>Appropriate skills: Arcana, Diplomacy, Stealth, History</p><p>Unlockable skills: Heal, Religion</p><p>Forbidden skill: Perception</p><p></p><p>Alright, let's see. Arcana, diplomacy, stealth, history. I'm thinking the PCs have to sneak into something. Perhaps a tomb.</p><p></p><p>The tomb is guarded by an intelligent, but simple, undead. It's not much of a threat, but it could alert others to the PCs' presence if it's provoked.</p><p></p><p>A diplomacy check will coax the undead into revealing that last week, it lost the use of its left arm. This unlocks the heal check, which a player can use to diagnose the arm (one success), discovering it's dislocated. They may then fix it (a second success) by pushing it back into its socket.</p><p></p><p>A successful history check reveals that this is one of the Dark Dragon tombs, created by a cult many centuries ago. This unlocks the Religion skill, which can be used to remember one of the Dark Dragon Cult's prayers, which will help convince the undead guarding the tomb that it's okay to let them in.</p><p></p><p>A stealth check can be used to distract the undead guard, allowing the PCs closer inspection of the runes covering the tomb door and granting a +2 bonus to arcana checks.</p><p></p><p>An arcana check can be used to scrutinize the runes on the door and recognize the symbol of the Dark Dragon. This grants a +2 bonus on History and Religion checks.</p><p></p><p>Finally, if a player attempts a perception check, the undead grows impatient with them and tells them to go away.</p><p></p><p>To succeed, the players need 6 successes before they get 3 failures. If they succeed, the undead allows them passage, or they manage to otherwise sneak in without trouble. Otherwise, the undead determines that the PCs are a threat and screams, alerting others nearby.</p><p></p><p>------------------</p><p></p><p>Actually, I think that came out pretty good. I thought I was screwed when I got perception as my forbidden skill, but I'm happy with the whole encounter.</p><p></p><p>Might be interesting to play around with the number of different cards you deal out for each category. If you're particularly adventurous, deal out one of your appropriate skills onto each of your unlockable skills, and you have to use the one to unlock the other.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4214893, member: 1154"] So this is an idea I was kicking around, and I just stumbled upon a list of all the skills (on the pregens for Keep on the Shadowfell), so I figured I'd go ahead and implement it. Step 1: Take 17 cards, and label them with the 17 skills*. Step 2: Shuffle. Step 3: Deal 4 cards out. These are the "appropriate skills." Step 4: Deal 2 cards out. These are the "unlockable skills." Step 5 (Optional): Deal 1 card out. This is the "forbidden skill." Step 6: Figure out how all the pieces fit together. [b]Appropriate skills[/b]: These 4 skills are all require moderate difficulty checks and immediately applicable to the situtation. In addition to normal successes, succeeding on any of the appropriate skills should give some ancially benefit, such as bonuses on other checks. [b]Unlockable skills[/b]: These 2 skills all require easy difficulty checks. The easy checks are not available at first (but see other skills, below). They don't give any additional benefits other than successes. [b]Forbidden skill[/b]: The forbidden skill is one which will always fail, no matter what. If a player attempts to use this skill, it fails. [b]Other skills[/b]: The remaining 11 skills may be used if the player can come up with an appropriate justification (DM's discretion), and will require hard difficulty checks. Each of the unlockable skills is treated as an "other skill" until it's unlocked. *Skills: Acrobatics, Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, History,Insight, Intimidate, Nature, Perception, Religion, Stealth, Streetwise, Thievery ------------------- Okay, so time to put my money where my mouth is. After making my cards, these are literally the first ones I drew, following the method above. Appropriate skills: Arcana, Diplomacy, Stealth, History Unlockable skills: Heal, Religion Forbidden skill: Perception Alright, let's see. Arcana, diplomacy, stealth, history. I'm thinking the PCs have to sneak into something. Perhaps a tomb. The tomb is guarded by an intelligent, but simple, undead. It's not much of a threat, but it could alert others to the PCs' presence if it's provoked. A diplomacy check will coax the undead into revealing that last week, it lost the use of its left arm. This unlocks the heal check, which a player can use to diagnose the arm (one success), discovering it's dislocated. They may then fix it (a second success) by pushing it back into its socket. A successful history check reveals that this is one of the Dark Dragon tombs, created by a cult many centuries ago. This unlocks the Religion skill, which can be used to remember one of the Dark Dragon Cult's prayers, which will help convince the undead guarding the tomb that it's okay to let them in. A stealth check can be used to distract the undead guard, allowing the PCs closer inspection of the runes covering the tomb door and granting a +2 bonus to arcana checks. An arcana check can be used to scrutinize the runes on the door and recognize the symbol of the Dark Dragon. This grants a +2 bonus on History and Religion checks. Finally, if a player attempts a perception check, the undead grows impatient with them and tells them to go away. To succeed, the players need 6 successes before they get 3 failures. If they succeed, the undead allows them passage, or they manage to otherwise sneak in without trouble. Otherwise, the undead determines that the PCs are a threat and screams, alerting others nearby. ------------------ Actually, I think that came out pretty good. I thought I was screwed when I got perception as my forbidden skill, but I'm happy with the whole encounter. Might be interesting to play around with the number of different cards you deal out for each category. If you're particularly adventurous, deal out one of your appropriate skills onto each of your unlockable skills, and you have to use the one to unlock the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Random Skill Challenge Generator
Top