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<blockquote data-quote="Khuxan" data-source="post: 4215190" data-attributes="member: 38801"><p>Please tell me what you think:</p><p></p><p>Arcana, Diplomacy, Insight, History</p><p>Heal, Bluff</p><p>Thievery</p><p></p><p>A stern, ten-eyed sphinx stands watch over a book that is wrapped up in chains and locked tightly shut. The characters have been tasked with capturing the book and possibly destroying it, if they can discover how. </p><p></p><p><strong>Arcana:</strong> Identifying the book’s evil nature as well as the specific runes etched on the chains allows the characters to explain to the sphinx how the book could be deactivated and destroyed.</p><p></p><p><strong>Diplomacy:</strong> The sphinx is calm and polite, and allows the characters to say their piece. If convinced by their benign intentions, it may well be convinced to surrender the book.</p><p></p><p><strong>Insight:</strong> The sphinx is troubled, as its time on this earth is drawing to an end and it wants to find the sphinx pups it spawned many years ago. It cannot leave while its left wing remains broken, but it is too proud to tell anyone why it winces in pain.</p><p>Insight unlocks Heal.</p><p></p><p><strong>History:</strong> The sphinx has guarded the book for over a century, and within the next few years a prophecy has foretold that the sphinx will relinquish the book to a hero that can dispose of the book safely.</p><p>History unlocks Bluff.</p><p></p><p><span style="color: blue"><strong>Heal:</strong></span> The sphinx will look more kindly on the characters if its broken and inflamed wing can be properly set. </p><p>Heal is unlocked by Insight.</p><p></p><p><span style="color: blue"><strong>Bluff:</strong></span> The sphinx knows of the prophecy, and the characters could subtly hint that they are the foretold heroes.</p><p>Bluff is unlocked by History.</p><p></p><p><span style="color: red"><strong>Thievery:</strong></span> The sphinx misses little with its ten eyes, and attempts to steal the book do not succeed. The book itself is attached to the ground with an invisible chain that only the sphinx can sever.</p><p></p><p>Each success grants a +2 bonus to the next check made by any character.</p><p></p><p>EDIT: Since we're all cr4zy about colour-coding, I tried colour-coding my skills.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 4215190, member: 38801"] Please tell me what you think: Arcana, Diplomacy, Insight, History Heal, Bluff Thievery A stern, ten-eyed sphinx stands watch over a book that is wrapped up in chains and locked tightly shut. The characters have been tasked with capturing the book and possibly destroying it, if they can discover how. [b]Arcana:[/b] Identifying the book’s evil nature as well as the specific runes etched on the chains allows the characters to explain to the sphinx how the book could be deactivated and destroyed. [b]Diplomacy:[/b] The sphinx is calm and polite, and allows the characters to say their piece. If convinced by their benign intentions, it may well be convinced to surrender the book. [b]Insight:[/b] The sphinx is troubled, as its time on this earth is drawing to an end and it wants to find the sphinx pups it spawned many years ago. It cannot leave while its left wing remains broken, but it is too proud to tell anyone why it winces in pain. Insight unlocks Heal. [b]History:[/b] The sphinx has guarded the book for over a century, and within the next few years a prophecy has foretold that the sphinx will relinquish the book to a hero that can dispose of the book safely. History unlocks Bluff. [color=blue][b]Heal:[/b][/color] The sphinx will look more kindly on the characters if its broken and inflamed wing can be properly set. Heal is unlocked by Insight. [color=blue][b]Bluff:[/b][/color] The sphinx knows of the prophecy, and the characters could subtly hint that they are the foretold heroes. Bluff is unlocked by History. [color=red][b]Thievery:[/b][/color] The sphinx misses little with its ten eyes, and attempts to steal the book do not succeed. The book itself is attached to the ground with an invisible chain that only the sphinx can sever. Each success grants a +2 bonus to the next check made by any character. EDIT: Since we're all cr4zy about colour-coding, I tried colour-coding my skills. [/QUOTE]
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