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<blockquote data-quote="Khuxan" data-source="post: 4215280" data-attributes="member: 38801"><p>Another one:</p><p></p><p>Dungeoneering, Intimidate, History, Insight.</p><p>Thievery, Nature.</p><p>Heal.</p><p></p><p>Growing on a dungeon wall is a tumorous growth, pulsating steadily and oozing a thin yellow fluid. A tear in the tumour grows slowly but unstoppably, and a tentacle from some foul being pokes through the gap, flailing in the pure air.</p><p></p><p><strong>Dungeoneering:</strong> While unfamiliar with this phenomenon, characters can compare it to the egg sacs some aberrations leave hanging from walls. If carefully detached in the right areas, the embryonic creature will stop forming. If the wrong parts of the egg sac are meddled with (a failed Dungeoneering check), the crack just grows larger.</p><p>Dungeoneering unlocks Thievery.</p><p></p><p><strong>Intimidate:</strong> While young, the sentience inside the sac is conscious and able to communicate. A sufficiently dire threat could convince the abomination it is safer to remain gestating.</p><p></p><p><strong>History:</strong> Several decades ago, similar growths appeared on trees and even large animals. The growths were singed with fire to prevent them from reaching maturity.</p><p>History unlocks Nature.</p><p></p><p><strong>Insight:</strong> The creature is motivated primarily by hunger, and could be convinced to wait for more wholesome fare or even reveal what it hungers for so the characters can feed it.</p><p></p><p><strong><span style="color: blue">Thievery:</span></strong> When instructed by someone familiar with this phenomenon, characters can put their dexterity to good use – pinching the tear shut in just the right places so that it seals.</p><p>Thievery is unlocked by Dungeoneering.</p><p></p><p><strong><span style="color: blue">Nature:</span></strong> After being informed that this sac resembles the growths that appeared in forests and other verdant areas, you realise that the same techniques the druids and rangers used – slicing open the veins that run across its surface – could stop the development of this embryo as well.</p><p>Nature is unlocked by History.</p><p></p><p><strong><span style="color: red">Heal:</span></strong> Those familiar with cancerous growths on humanoids may think their expertise helpful here but, in fact, it just exacerbates the tear as the growth fails to respond to humanoid treatments.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 4215280, member: 38801"] Another one: Dungeoneering, Intimidate, History, Insight. Thievery, Nature. Heal. Growing on a dungeon wall is a tumorous growth, pulsating steadily and oozing a thin yellow fluid. A tear in the tumour grows slowly but unstoppably, and a tentacle from some foul being pokes through the gap, flailing in the pure air. [b]Dungeoneering:[/b] While unfamiliar with this phenomenon, characters can compare it to the egg sacs some aberrations leave hanging from walls. If carefully detached in the right areas, the embryonic creature will stop forming. If the wrong parts of the egg sac are meddled with (a failed Dungeoneering check), the crack just grows larger. Dungeoneering unlocks Thievery. [b]Intimidate:[/b] While young, the sentience inside the sac is conscious and able to communicate. A sufficiently dire threat could convince the abomination it is safer to remain gestating. [b]History:[/b] Several decades ago, similar growths appeared on trees and even large animals. The growths were singed with fire to prevent them from reaching maturity. History unlocks Nature. [b]Insight:[/b] The creature is motivated primarily by hunger, and could be convinced to wait for more wholesome fare or even reveal what it hungers for so the characters can feed it. [b][color=blue]Thievery:[/color][/b][color=blue][/color] When instructed by someone familiar with this phenomenon, characters can put their dexterity to good use – pinching the tear shut in just the right places so that it seals. Thievery is unlocked by Dungeoneering. [b][color=blue]Nature:[/color][/b][color=blue][/color] After being informed that this sac resembles the growths that appeared in forests and other verdant areas, you realise that the same techniques the druids and rangers used – slicing open the veins that run across its surface – could stop the development of this embryo as well. Nature is unlocked by History. [b][color=red]Heal:[/color][/b][color=red][/color] Those familiar with cancerous growths on humanoids may think their expertise helpful here but, in fact, it just exacerbates the tear as the growth fails to respond to humanoid treatments. [/QUOTE]
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