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<blockquote data-quote="bert1000" data-source="post: 4218647" data-attributes="member: 29013"><p>Well, the exercise we are doing here helps with ideas but I think the way the challenge unfolds live really depends a lot on a group’s playstyle.</p><p> </p><p>For a real game I would modify things a bit. I'd add a description hinting at the more obscure appropriate skills. Also, I'd expand the appropriate skills beyond 4 if that seems right. For the example I posted above, I might describe the scene as:</p><p></p><p>“You come across a long-abandoned farmhouse just inside the woods. Thick vines cover the house and small barn on the property. The house is a large two story structure with faded paint and some damage to the front entrance and windows. However, the structure of the house appears strong. There is a soft glow on the horizon as morning slowly comes” </p><p> </p><p>The moderate and easy DCs reward players for getting the clues, but I'd allow any other ideas that makes sense. If a player wants to try to use nature to capture a wild animal to use as part of a trap - fine but it's a hard DC. If they wanted to use nature to determine which of the trees near the house could hold the weight of an orc, so they can chop it down, I’d allow a moderate DC. It’s not what I put down on my list, but seems reasonable enough.</p><p> </p><p>As for who describes what, here's a couple ways I could see the resolution going:</p><p> </p><p>1) <em>Player's give vague description of how they use skill, and roll. Outcome is described entirely by DM. The pre-determined descriptions would come in handy the most here.</em></p><p></p><p>Player: “I use Nature to try to find some material around here that could help with the defenses”. If player rolls higher than moderate DC, use your pre-planned description of finding the “Ironwood” vines.</p><p></p><p>2) <em>Player's give description of how to use skill and roll. DM says success or failure. Player describes result, with maybe some color added by DM.</em> </p><p></p><p>Player: “I’m going to use Nature to determine which trees pose a danger; you know, can hold enough weight for an Orc to scale and get into the 2nd floor of the house”. [player rolls] </p><p></p><p>DM: “Success”</p><p></p><p>Player: “Great, I get Ernie and we chop down the trees near the house that I identified”</p><p></p><p>DM: “You are sweaty and tired, but are confident that the Orcs won’t be able to use any of the nearby trees as ladders into the house” </p><p></p><p>3) <em>Player describes what they want to do without naming a skill. DM determines skill appropriate to actions. Player rolls. Description of action as one of the above, either player led or DM led.</em></p><p></p><p>Player: “I want to find suitable, heavy wood to reinforce the windows and doors”</p><p></p><p>DM: Ok, that’s a nature check. Roll...</p></blockquote><p></p>
[QUOTE="bert1000, post: 4218647, member: 29013"] Well, the exercise we are doing here helps with ideas but I think the way the challenge unfolds live really depends a lot on a group’s playstyle. For a real game I would modify things a bit. I'd add a description hinting at the more obscure appropriate skills. Also, I'd expand the appropriate skills beyond 4 if that seems right. For the example I posted above, I might describe the scene as: “You come across a long-abandoned farmhouse just inside the woods. Thick vines cover the house and small barn on the property. The house is a large two story structure with faded paint and some damage to the front entrance and windows. However, the structure of the house appears strong. There is a soft glow on the horizon as morning slowly comes” The moderate and easy DCs reward players for getting the clues, but I'd allow any other ideas that makes sense. If a player wants to try to use nature to capture a wild animal to use as part of a trap - fine but it's a hard DC. If they wanted to use nature to determine which of the trees near the house could hold the weight of an orc, so they can chop it down, I’d allow a moderate DC. It’s not what I put down on my list, but seems reasonable enough. As for who describes what, here's a couple ways I could see the resolution going: 1) [I]Player's give vague description of how they use skill, and roll. Outcome is described entirely by DM. The pre-determined descriptions would come in handy the most here.[/I] Player: “I use Nature to try to find some material around here that could help with the defenses”. If player rolls higher than moderate DC, use your pre-planned description of finding the “Ironwood” vines. 2) [I]Player's give description of how to use skill and roll. DM says success or failure. Player describes result, with maybe some color added by DM.[/I] Player: “I’m going to use Nature to determine which trees pose a danger; you know, can hold enough weight for an Orc to scale and get into the 2nd floor of the house”. [player rolls] DM: “Success” Player: “Great, I get Ernie and we chop down the trees near the house that I identified” DM: “You are sweaty and tired, but are confident that the Orcs won’t be able to use any of the nearby trees as ladders into the house” 3) [I]Player describes what they want to do without naming a skill. DM determines skill appropriate to actions. Player rolls. Description of action as one of the above, either player led or DM led.[/I] Player: “I want to find suitable, heavy wood to reinforce the windows and doors” DM: Ok, that’s a nature check. Roll... [/QUOTE]
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