Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Random Starter Set Teaser from Google+
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DDNFan" data-source="post: 6313183" data-attributes="member: 6776483"><p>My character uses a greataxe and will continue doing so no matter the lesser damage, or any other insults that wizards bestows upon axes, yet again, in yet another edition of D&D. I totally concur with GX Sygma. If they wanted to differentiate the three great weapons, they would be better off doing it via fighting style benefits.</p><p></p><p>I also don't like the fact that greatswords and maul uses roll 2 damage dice, it makes them more reliably attain their average expected damage, and extra dice rolls slow the game down. The d12 becomes another seldom used dice yet again. In one of the earlier playtest packets dwarves got to upgrade their damage dice a step for axes, 2d6 was a very good insurance against rolling a natural 1 for damage on a d12 weapon.</p><p></p><p>If anything, axes should do 2d6 instead of swords. The chance of doing the least amount of damage is minimized since the impact is concentrated in one area of the weapon. Swords can graze their target more readily than a solid axe hit can.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6313183, member: 6776483"] My character uses a greataxe and will continue doing so no matter the lesser damage, or any other insults that wizards bestows upon axes, yet again, in yet another edition of D&D. I totally concur with GX Sygma. If they wanted to differentiate the three great weapons, they would be better off doing it via fighting style benefits. I also don't like the fact that greatswords and maul uses roll 2 damage dice, it makes them more reliably attain their average expected damage, and extra dice rolls slow the game down. The d12 becomes another seldom used dice yet again. In one of the earlier playtest packets dwarves got to upgrade their damage dice a step for axes, 2d6 was a very good insurance against rolling a natural 1 for damage on a d12 weapon. If anything, axes should do 2d6 instead of swords. The chance of doing the least amount of damage is minimized since the impact is concentrated in one area of the weapon. Swords can graze their target more readily than a solid axe hit can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Random Starter Set Teaser from Google+
Top