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<blockquote data-quote="Li Shenron" data-source="post: 6313282" data-attributes="member: 1465"><p>IMHO the problem is that this actually goes <em>against </em>the casual players.</p><p></p><p>I like making choices based on character image and "style", as casual players often do. I don't like feeling cheated by the game when I do so, and that's how I would feel if I didn't notice that another weapon (or spell, or another choice) was <em>straight </em>better.</p><p></p><p>Especially when it could have been *EASY* for the designers to fix that! I mean, look at the weapons list in the 3.0 PHB as an example, it was hard to find two weapons one of which was straight better than another, there was nearly always a trade-off.</p><p></p><p>Two nearly <em>identical </em>weapons are not a problem. If they are truly identical but they have a small price difference, I easily get over it since minute money differences are irrelevant after a level or two, but even in that case I'd be so easy to compensate for instance by making the cheaper weapon a little heavier to carry.</p><p></p><p>Maybe I am too OCD about details (I do that at work all the time...) but seeing designers being <em>told</em> their details are a little off and not seeing them taking any actions, is what we call sloppy design.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6313282, member: 1465"] IMHO the problem is that this actually goes [I]against [/I]the casual players. I like making choices based on character image and "style", as casual players often do. I don't like feeling cheated by the game when I do so, and that's how I would feel if I didn't notice that another weapon (or spell, or another choice) was [I]straight [/I]better. Especially when it could have been *EASY* for the designers to fix that! I mean, look at the weapons list in the 3.0 PHB as an example, it was hard to find two weapons one of which was straight better than another, there was nearly always a trade-off. Two nearly [I]identical [/I]weapons are not a problem. If they are truly identical but they have a small price difference, I easily get over it since minute money differences are irrelevant after a level or two, but even in that case I'd be so easy to compensate for instance by making the cheaper weapon a little heavier to carry. Maybe I am too OCD about details (I do that at work all the time...) but seeing designers being [I]told[/I] their details are a little off and not seeing them taking any actions, is what we call sloppy design. [/QUOTE]
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