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<blockquote data-quote="Li Shenron" data-source="post: 6313346" data-attributes="member: 1465"><p>There is only one simple axiom to follow: there shouldn't be two alternatives in the game where one of them is always mechanically better than the other so that it is the "right" choice by default. Because that means there are "wrong" choices by default as well, and something which is always "wrong" is probably better removed from the game entirely.</p><p></p><p>There has to be a trade-off, a <em>circumstantial </em>difference, or at least something that differentiate between the two. If weapon #1 is totally identical to weapon #2 but has +1 damage, then #2 is <em>functionally </em>useless in the game. And that's exactly because (as you say yourself) you can easily change the "look", so you don't even need #2 <em>narratively</em>. </p><p></p><p>Having weapon #2 in the game only serves the purpose of making some player feel stupid after noticing they picked the wrong weapon, and then the whole group just stops using that weapon forever. Why would I want to have something in the game that has no use after you figure it out?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6313346, member: 1465"] There is only one simple axiom to follow: there shouldn't be two alternatives in the game where one of them is always mechanically better than the other so that it is the "right" choice by default. Because that means there are "wrong" choices by default as well, and something which is always "wrong" is probably better removed from the game entirely. There has to be a trade-off, a [I]circumstantial [/I]difference, or at least something that differentiate between the two. If weapon #1 is totally identical to weapon #2 but has +1 damage, then #2 is [I]functionally [/I]useless in the game. And that's exactly because (as you say yourself) you can easily change the "look", so you don't even need #2 [I]narratively[/I]. Having weapon #2 in the game only serves the purpose of making some player feel stupid after noticing they picked the wrong weapon, and then the whole group just stops using that weapon forever. Why would I want to have something in the game that has no use after you figure it out? [/QUOTE]
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