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<blockquote data-quote="Kobold Stew" data-source="post: 6314542" data-attributes="member: 23484"><p>You're not "forced" to do anything, but your desire to play an axe-wielding Ranger is suboptimal. That's the choice you have made. A greataxe wielding fighter or barbarian would be fine (because they have access to increase crit ranges) but a Ranger or Paladin is not, if you assume DPR is the only variable at play (it isn't: skills and class abilities also come into play). </p><p></p><p>Your conclusion that the choice you have made somehow forces you to choose an entirely new class of weapon (pole arms, of which the list we are discussing contains exactly one, the simple quarterstaff) suggests you are actively looking for problems. </p><p></p><p>You have a concept: stick with it. Or don't: but do not say you are forced when you are playing a class that is not optimized for combat.</p><p></p><p></p><p></p><p>Not everyone's mind is boggled, and it's clear thought has gone into this table. (Neither of us has seen the new magic drop table, so we don't know what that says, but even if it's the same as it was eight months ago, it does make sense given the prominence of fighters.) </p><p></p><p>Damage (and DPR) are more than simply a factor of the weapon wielded.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6314542, member: 23484"] You're not "forced" to do anything, but your desire to play an axe-wielding Ranger is suboptimal. That's the choice you have made. A greataxe wielding fighter or barbarian would be fine (because they have access to increase crit ranges) but a Ranger or Paladin is not, if you assume DPR is the only variable at play (it isn't: skills and class abilities also come into play). Your conclusion that the choice you have made somehow forces you to choose an entirely new class of weapon (pole arms, of which the list we are discussing contains exactly one, the simple quarterstaff) suggests you are actively looking for problems. You have a concept: stick with it. Or don't: but do not say you are forced when you are playing a class that is not optimized for combat. Not everyone's mind is boggled, and it's clear thought has gone into this table. (Neither of us has seen the new magic drop table, so we don't know what that says, but even if it's the same as it was eight months ago, it does make sense given the prominence of fighters.) Damage (and DPR) are more than simply a factor of the weapon wielded. [/QUOTE]
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