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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Random Terrain Features: How do they work?
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<blockquote data-quote="Gez" data-source="post: 2178771" data-attributes="member: 1328"><p>I'm kinda confused by the DMG section on Wilderness Adventure. From page 87 (DMG 3.5) on, there are percentile tables for features of various terrains.</p><p></p><p>For example, here's the first one, "Forest Terrain Features:"</p><p></p><p>[code] ---Category of Forest---</p><p> Sparse Medium Dense</p><p>Typical trees 50% 70% 80%</p><p>Massive trees -- 10% 20%</p><p>Light undergrowth 50% 70% 50%</p><p>Heavy undergrowth -- 20% 50%</p><p>[/code]</p><p></p><p>How do they work?</p><ol> <li data-xf-list-type="ol">Roll once for each line. A square of dense forest has a 80% chance of featuring one typical tree, a 20% for a massive tree, a 50% for light undergrowth, and a 50% chance for heavy undergrowth. (Which amount to a 4% of having all of those.)</li> <li data-xf-list-type="ol">It's a problem of inconsistant format. If it followed the same presentation as all other D&D percentile tables, it would be like this:<br /> [code] ---Category of Forest---<br /> Sparse Medium Dense<br /> _TREES_______________________________________<br /> No trees 01-50 01-20 ---<br /> Typical trees 51-00 21-90 01-80<br /> Massive trees --- 91-00 81-00<br /> _UNDERGROWTH_________________________________<br /> No undergrowth 01-50 01-10 ---<br /> Light undergrowth 51-00 11-80 01-50<br /> Heavy undergrowth --- 81-00 51-00<br /> <br /> (Roll once for trees and once for undergrowth.)<br /> <br /> <br /> [/code]</li> <li data-xf-list-type="ol">Something else?</li> </ol></blockquote><p></p>
[QUOTE="Gez, post: 2178771, member: 1328"] I'm kinda confused by the DMG section on Wilderness Adventure. From page 87 (DMG 3.5) on, there are percentile tables for features of various terrains. For example, here's the first one, "Forest Terrain Features:" [code] ---Category of Forest--- Sparse Medium Dense Typical trees 50% 70% 80% Massive trees -- 10% 20% Light undergrowth 50% 70% 50% Heavy undergrowth -- 20% 50% [/code] How do they work? [list=1] [*]Roll once for each line. A square of dense forest has a 80% chance of featuring one typical tree, a 20% for a massive tree, a 50% for light undergrowth, and a 50% chance for heavy undergrowth. (Which amount to a 4% of having all of those.) [*]It's a problem of inconsistant format. If it followed the same presentation as all other D&D percentile tables, it would be like this: [code] ---Category of Forest--- Sparse Medium Dense _TREES_______________________________________ No trees 01-50 01-20 --- Typical trees 51-00 21-90 01-80 Massive trees --- 91-00 81-00 _UNDERGROWTH_________________________________ No undergrowth 01-50 01-10 --- Light undergrowth 51-00 11-80 01-50 Heavy undergrowth --- 81-00 51-00 (Roll once for trees and once for undergrowth.) [/code] [*]Something else? [/list] [/QUOTE]
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Random Terrain Features: How do they work?
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