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<blockquote data-quote="LostSoul" data-source="post: 5125429" data-attributes="member: 386"><p><strong>Hills</strong></p><p></p><p>1d20 Hills </p><p>1 Cliff faced carved with images of unknown gods.</p><p>2 Unnaturally smooth tunnels criss-crossing through hill; images of snakes </p><p> and human sacrifice engraved on walls and entrance.</p><p>3 Steps carved into the stone leading nowhere, each step carved with faded</p><p> religious prayers and spells. 50% chance of portal at the top.</p><p>4 Ever-present rainbow leading just beyond the next hill. 10% chance of</p><p> pot of gold; 90% chance of something horrible.</p><p>5 Natural rock pillar rising above the hills. Secret door leads to stairs</p><p> climbing the pillar.</p><p>6 Poisonous fog settles in the valley.</p><p>7 Bones poking through the earth; excavation reveals the hills are held</p><p> up by giant rib cage, with hollow space inside.</p><p>8 Black stone square on top of hill, actually top of ziggurat.</p><p>9 Mouth in side of cliff; devours whatever comes in reach of its grasping</p><p> tongue.</p><p>10 Cultivated grapes naturally growing in even rows on top of hill. Wine</p><p> made from them produces mad dreams and visions. Resting place</p><p> of corrupted immortal dedicated to nature and agriculture.</p><p>11 Tiefling and dragonborn skeletons along with broken weapons and banners.</p><p> 50% chance of devil still bound here.</p><p>12 Valuable gems in the rock; when removed from the area, they turn to</p><p> normal stone.</p><p>13 Vein of copper/silver/gold running through the hills.</p><p>14 Large cave in top of hill that overlooks the area.</p><p>15 Bridge over dry streambed. 50% chance of trolls.</p><p>16 Stone waymarker pointing to lost city in forgotten language.</p><p>17 Strong gusts of wind bellowing through the valley; the boundry between</p><p> the world and the elemental chaos is weak here.</p><p>18 Circle of white stones; shines for miles during a full moon. Characters</p><p> resting here during a full moon are stricken with moon fever.</p><p>19 Stairs that descend into a bottomless crevasse into the underdark.</p><p>20 Mushroom ring that teleports those standing within to random adjacent</p><p> hex. </p><p> Serene waterfall and grotto; 50% of demon lurking in cave behind </p><p> waterfall.</p><p> Stone altar covered in blood stains, some still wet.</p><p> Stones raised in magic circle.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5125429, member: 386"] [b]Hills[/b] 1d20 Hills 1 Cliff faced carved with images of unknown gods. 2 Unnaturally smooth tunnels criss-crossing through hill; images of snakes and human sacrifice engraved on walls and entrance. 3 Steps carved into the stone leading nowhere, each step carved with faded religious prayers and spells. 50% chance of portal at the top. 4 Ever-present rainbow leading just beyond the next hill. 10% chance of pot of gold; 90% chance of something horrible. 5 Natural rock pillar rising above the hills. Secret door leads to stairs climbing the pillar. 6 Poisonous fog settles in the valley. 7 Bones poking through the earth; excavation reveals the hills are held up by giant rib cage, with hollow space inside. 8 Black stone square on top of hill, actually top of ziggurat. 9 Mouth in side of cliff; devours whatever comes in reach of its grasping tongue. 10 Cultivated grapes naturally growing in even rows on top of hill. Wine made from them produces mad dreams and visions. Resting place of corrupted immortal dedicated to nature and agriculture. 11 Tiefling and dragonborn skeletons along with broken weapons and banners. 50% chance of devil still bound here. 12 Valuable gems in the rock; when removed from the area, they turn to normal stone. 13 Vein of copper/silver/gold running through the hills. 14 Large cave in top of hill that overlooks the area. 15 Bridge over dry streambed. 50% chance of trolls. 16 Stone waymarker pointing to lost city in forgotten language. 17 Strong gusts of wind bellowing through the valley; the boundry between the world and the elemental chaos is weak here. 18 Circle of white stones; shines for miles during a full moon. Characters resting here during a full moon are stricken with moon fever. 19 Stairs that descend into a bottomless crevasse into the underdark. 20 Mushroom ring that teleports those standing within to random adjacent hex. Serene waterfall and grotto; 50% of demon lurking in cave behind waterfall. Stone altar covered in blood stains, some still wet. Stones raised in magic circle. [/QUOTE]
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