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<blockquote data-quote="Dark Psion" data-source="post: 1238562" data-attributes="member: 959"><p>Got it this weekend and it is a great book!</p><p></p><p>It is both Player's guide and GM book and is ready to play.</p><p></p><p>You want mutants, you got it. The Mutant is a template that you can apply to any creature; Human, animal or plant. There are 50 mutations and 25 defects. There are also a bunch of Mutation feats to make better use of your mutations, the best of these are the neural feats that let you master your psionic mutations without fear of your head exploding.</p><p></p><p>This book also has Advanced classes, Prestige classes and Epic classes, many of which would work for any other D20 Modern setting and even D&D setting as well, the Symbiot would be a great one for Rangers. It also has a new starting class, Post Apocalyptic Hero, that has more of a setting based group of talent trees.</p><p></p><p>You want Technology you got it and I do have say I love the art here for all the weapons. It would have been so easy to just use Star Wars blasters and Star Trek phasers, but here they created some original designs for the weaponry. I especially like the look of the Gauss Guns, the old GW Slug Pistols.</p><p></p><p>On the GM side we have a variity of setting options aside from the default "Twisted Earth" setting, which those of you with depressions might want to avoid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This section does deal with the mature aspects of a post apocalyptic setting quite well, dealing with slavery, drug use and other "ugly elements" of this type of setting.</p><p></p><p>We have an overview of the various cryptic alliances, many with prestige classes and special equipment. Sample inhabited areas from a small village to a necroplios. We have a bunch of mutant monsters as well, many of which have rules for using them as a player race</p><p></p><p>Lastly we have a quick look at the Twisted Earth setting, of which there is a map inside the front cover.</p><p></p><p>If you really want to play Gamma World, well it is a good thing that both books are based on D20 Modern, but this book has the best rules to start with, then you can add the bits & pieces from either or both to create your own post apocalypse.</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 1238562, member: 959"] Got it this weekend and it is a great book! It is both Player's guide and GM book and is ready to play. You want mutants, you got it. The Mutant is a template that you can apply to any creature; Human, animal or plant. There are 50 mutations and 25 defects. There are also a bunch of Mutation feats to make better use of your mutations, the best of these are the neural feats that let you master your psionic mutations without fear of your head exploding. This book also has Advanced classes, Prestige classes and Epic classes, many of which would work for any other D20 Modern setting and even D&D setting as well, the Symbiot would be a great one for Rangers. It also has a new starting class, Post Apocalyptic Hero, that has more of a setting based group of talent trees. You want Technology you got it and I do have say I love the art here for all the weapons. It would have been so easy to just use Star Wars blasters and Star Trek phasers, but here they created some original designs for the weaponry. I especially like the look of the Gauss Guns, the old GW Slug Pistols. On the GM side we have a variity of setting options aside from the default "Twisted Earth" setting, which those of you with depressions might want to avoid ;) This section does deal with the mature aspects of a post apocalyptic setting quite well, dealing with slavery, drug use and other "ugly elements" of this type of setting. We have an overview of the various cryptic alliances, many with prestige classes and special equipment. Sample inhabited areas from a small village to a necroplios. We have a bunch of mutant monsters as well, many of which have rules for using them as a player race Lastly we have a quick look at the Twisted Earth setting, of which there is a map inside the front cover. If you really want to play Gamma World, well it is a good thing that both books are based on D20 Modern, but this book has the best rules to start with, then you can add the bits & pieces from either or both to create your own post apocalypse. [/QUOTE]
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