I need some help to develop an appropriate method of giving out random treasure so that the players who want specific items can have enough money/residuum to buy or craft them.
I want semi-random treasure because I feel it's more appropriate than using wish-lists. But at the same time, I fully understand a player's desire to have particular items to fulfil particular builds and focuses.
My guess is that I need to give more treasure than normal so that they can sell items they don't want or turn them into residuum.
But how much is enough and how much is too little or too much?
I want semi-random treasure because I feel it's more appropriate than using wish-lists. But at the same time, I fully understand a player's desire to have particular items to fulfil particular builds and focuses.
My guess is that I need to give more treasure than normal so that they can sell items they don't want or turn them into residuum.
But how much is enough and how much is too little or too much?