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Random/Wandering monsters in 4E
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<blockquote data-quote="MrMyth" data-source="post: 5682220" data-attributes="member: 61155"><p>I don't tend to view it as a replacement as much as a supplement. At least as I tend to run it, the skill challenge doesn't replace the 'random encounter' itself, it replaces the 'random chance' element. </p><p> </p><p>So if the party is traveling through a dangerous forest, this would be an extended skill challenge involving finding safe camp spots, avoiding dangers, scouting, etc. Whenever they hit a certain treshold of failure - they roll on the random encounter table (having attracted notice, stumbled into a monster den, etc). </p><p> </p><p>Which, at least in my experience, makes for a more robust scenario than having them travel through the woods and the chance of running into a monster being "roll a 1 on 1d10", regardless of what precautions they might take or how cautious they are when traveling. </p><p> </p><p>Honestly, I tend to see more favoring of the pure random element by DMs rather than by players, since it is undeniably easier to prepare for. There certainly are games (one-shots/dungeon-crawls/etc) where just randomly running into foes is perfectly palatable, admittedly, but I don't think those tend to be the default.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5682220, member: 61155"] I don't tend to view it as a replacement as much as a supplement. At least as I tend to run it, the skill challenge doesn't replace the 'random encounter' itself, it replaces the 'random chance' element. So if the party is traveling through a dangerous forest, this would be an extended skill challenge involving finding safe camp spots, avoiding dangers, scouting, etc. Whenever they hit a certain treshold of failure - they roll on the random encounter table (having attracted notice, stumbled into a monster den, etc). Which, at least in my experience, makes for a more robust scenario than having them travel through the woods and the chance of running into a monster being "roll a 1 on 1d10", regardless of what precautions they might take or how cautious they are when traveling. Honestly, I tend to see more favoring of the pure random element by DMs rather than by players, since it is undeniably easier to prepare for. There certainly are games (one-shots/dungeon-crawls/etc) where just randomly running into foes is perfectly palatable, admittedly, but I don't think those tend to be the default. [/QUOTE]
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