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Random/Wandering monsters in 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5682402" data-attributes="member: 82106"><p>Honestly the 'one encounter day' isn't THAT much different from other editions. Very low level aside, where death is always a cat scratch away, 3.x or AD&D PCs can also 'nova' (really the wizard and cleric/druid, but still pretty effective). </p><p></p><p>I can see a few ways to have things get interesting:</p><p></p><p>1) Limited rests - This is one you don't want to overuse, but it can work. The weather is terrible, etc and the PCs just don't get back all their goodies. You can also do this as 'rest at end of chapter' instead of 1 per day. That's best done as a house rule that covers the whole game though.</p><p></p><p>2) Ongoing effects - Have the encounter be with some creature that can curse or infect PCs. Mummies, wererats, etc. will work. The encounter may be easy, but the consequences could be rather inconvenient.</p><p></p><p>3) Series of encounters or side adventure - There are a LOT of variations of this. A lair for instance. It can also be something more interesting like a band of gypsies that fall in with the party. Are they trustworthy? Is someone after them? Are they really gypsies...</p><p></p><p>4) Work the encounter in with a survival challenge of some kind. This works OK with hex crawl type exploration or long distance travel. </p><p></p><p>5) Pants down - Encounter happens at night, nobody is well prepared. Easy encounter turns tricky.</p><p></p><p>6) If the party is 'traveling heavy' you can have complications. The PCs may not be challenged. The animals, wagons, hangers-on, hirelings, etc OTOH may not be so lucky. A relatively trivial encounter could be quite tough if the party has to defend all that.</p><p></p><p>Of course none of this deals with the classic "get the party to hustle on" type of old-fashioned random encounter. Honestly for those I just have a group of monsters designated ahead of time that I can use. If the party dawdles then I hit them with it, or at least scare them with some noise, tracks, etc. I never did get the real reasoning behind rolling dice for this.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5682402, member: 82106"] Honestly the 'one encounter day' isn't THAT much different from other editions. Very low level aside, where death is always a cat scratch away, 3.x or AD&D PCs can also 'nova' (really the wizard and cleric/druid, but still pretty effective). I can see a few ways to have things get interesting: 1) Limited rests - This is one you don't want to overuse, but it can work. The weather is terrible, etc and the PCs just don't get back all their goodies. You can also do this as 'rest at end of chapter' instead of 1 per day. That's best done as a house rule that covers the whole game though. 2) Ongoing effects - Have the encounter be with some creature that can curse or infect PCs. Mummies, wererats, etc. will work. The encounter may be easy, but the consequences could be rather inconvenient. 3) Series of encounters or side adventure - There are a LOT of variations of this. A lair for instance. It can also be something more interesting like a band of gypsies that fall in with the party. Are they trustworthy? Is someone after them? Are they really gypsies... 4) Work the encounter in with a survival challenge of some kind. This works OK with hex crawl type exploration or long distance travel. 5) Pants down - Encounter happens at night, nobody is well prepared. Easy encounter turns tricky. 6) If the party is 'traveling heavy' you can have complications. The PCs may not be challenged. The animals, wagons, hangers-on, hirelings, etc OTOH may not be so lucky. A relatively trivial encounter could be quite tough if the party has to defend all that. Of course none of this deals with the classic "get the party to hustle on" type of old-fashioned random encounter. Honestly for those I just have a group of monsters designated ahead of time that I can use. If the party dawdles then I hit them with it, or at least scare them with some noise, tracks, etc. I never did get the real reasoning behind rolling dice for this. [/QUOTE]
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