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Random/Wandering monsters in 4E
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<blockquote data-quote="Shadus" data-source="post: 5682510" data-attributes="member: 6682446"><p>Wondering monsters make sense in most DND settings. It's knowing when to use them. If you have the PCs wondering to a dungeon that you only have the first part prepped might be one. Another might be that you want to give PCs some extra EXP before moving on with the story. So when the PCs set off into the wild or make camp, pick a number and roll a D6. If that number comes up, then roll a d4 to determine difficulty. (EX: you roll a 3, so the encounter will be 3 levels higher than the PCs) Then simply look in the MM to find a suitable "random" encounter the PCs may find at the level you need out the list of suggested encounters listed. After some quick role-playing, the PCs will realize that a dangerous monster lays in them path between them and their destination. The PCs may not want to fight it, in which case, try to make it easy for the PCs to find a way around the beast.</p><p></p><p>Either way, you achieved your goal. Weather that was to stall time or give PCs more EXP. Plus, it give room for character development (Would the Druid attack the wild bear just defending it's home?) and can be used to hint at what the PCs may be fighting in the dungeon. Another thing is that it require very little prep, and can be put together on the fly while the PCs take a quick break to stretch their legs. In fact, the most prep you would need is a basic knowledge of the MM to quickly think of the appropriate monsters to use. Which as a DM, you've probably looked in up these things plenty of times just building the non-random encounters.</p></blockquote><p></p>
[QUOTE="Shadus, post: 5682510, member: 6682446"] Wondering monsters make sense in most DND settings. It's knowing when to use them. If you have the PCs wondering to a dungeon that you only have the first part prepped might be one. Another might be that you want to give PCs some extra EXP before moving on with the story. So when the PCs set off into the wild or make camp, pick a number and roll a D6. If that number comes up, then roll a d4 to determine difficulty. (EX: you roll a 3, so the encounter will be 3 levels higher than the PCs) Then simply look in the MM to find a suitable "random" encounter the PCs may find at the level you need out the list of suggested encounters listed. After some quick role-playing, the PCs will realize that a dangerous monster lays in them path between them and their destination. The PCs may not want to fight it, in which case, try to make it easy for the PCs to find a way around the beast. Either way, you achieved your goal. Weather that was to stall time or give PCs more EXP. Plus, it give room for character development (Would the Druid attack the wild bear just defending it's home?) and can be used to hint at what the PCs may be fighting in the dungeon. Another thing is that it require very little prep, and can be put together on the fly while the PCs take a quick break to stretch their legs. In fact, the most prep you would need is a basic knowledge of the MM to quickly think of the appropriate monsters to use. Which as a DM, you've probably looked in up these things plenty of times just building the non-random encounters. [/QUOTE]
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