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<blockquote data-quote="CapnZapp" data-source="post: 7151011" data-attributes="member: 12731"><p><strong>Roll d1000 on this table each time you get a "Weapon +1, +2, +3" result and want to randomize.</strong></p><p></p><p><em>Simple Martial Weapons</em></p><p>001-004 Club</p><p>005-039 Dagger</p><p>040-043 Greatclub</p><p>044-067 Handaxe</p><p>068-075 Javelin</p><p>076-079 Light hammer</p><p>080-149 Mace</p><p>150-172 Quarterstaff</p><p>173-176 Sickle</p><p>177-213 Spear</p><p>214-230 Unarmed (wraps, gauntlets, monk weapons etc)</p><p><em>Simple Ranged Weapons</em></p><p>231-271 Crossbow light</p><p>272-287 Dart</p><p>288-303 Shortbow</p><p>204-319 Sling</p><p><em>Martial Melee Weapons</em></p><p>320-404 Battleaxe</p><p>405-413 Flail</p><p>414-420 Glaive</p><p>421-498 Greataxe</p><p>499-576 Greatsword</p><p>577-581 Halberd</p><p>582-586 Lance</p><p>587-773 Longsword</p><p>773-773 Maul</p><p>774-778 Morningstar</p><p>778-778 Pike</p><p>779-809 Rapier</p><p>810-848 Scimitar</p><p>849-887 Shortsword</p><p>888-891 Trident</p><p>892-895 War pick</p><p>896-900 Warhammer</p><p>901-905 Whip</p><p><em>Martial Ranged Weapons</em></p><p>906-907 Blowgun</p><p>908-914 Crossbow hand</p><p>915-955 Crossbow heavy</p><p>956-996 Longbow</p><p>997-1000 Net</p><p></p><p><span style="font-size: 9px">I extracted the 3.5 SRD probabilities into a spreadsheet, counted only the weapons with direct 5e counterparts, took into account the probabilities for common and uncommon weapons, and rounded/summed up into a single d1000 table.</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Roll d100 on this table each time you get an "Ammunition +1, +2, +3" result and want to randomize.</strong></p><p></p><p><em>Ammunition</em></p><p>01-50 Arrow</p><p>51-55 Blowgun needle</p><p>56-80 Crossbow bolt</p><p>81-100 Sling bullet</p><p></p><p><span style="font-size: 9px">Unlike the weapons table, the frequency for ammunition doesn't correspond directly to the 3.5 SRD. In 3.5, ammunition is 10% of all common ranged weapons (2% of all finds overall). In 5E, ammunition is its own entries in the treasure tables. Also, I made the choice to replace repeating crossbow bolts with blowgun needles, preserving the relative frequency of arrows, bolts and bullets.</span></p><p></p><p></p><p>Zapp</p><p></p><p>PS. Credit to Psikerlord who provided the idea:</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7151011, member: 12731"] [B]Roll d1000 on this table each time you get a "Weapon +1, +2, +3" result and want to randomize.[/B] [I]Simple Martial Weapons[/I] 001-004 Club 005-039 Dagger 040-043 Greatclub 044-067 Handaxe 068-075 Javelin 076-079 Light hammer 080-149 Mace 150-172 Quarterstaff 173-176 Sickle 177-213 Spear 214-230 Unarmed (wraps, gauntlets, monk weapons etc) [I]Simple Ranged Weapons[/I] 231-271 Crossbow light 272-287 Dart 288-303 Shortbow 204-319 Sling [I]Martial Melee Weapons[/I] 320-404 Battleaxe 405-413 Flail 414-420 Glaive 421-498 Greataxe 499-576 Greatsword 577-581 Halberd 582-586 Lance 587-773 Longsword 773-773 Maul 774-778 Morningstar 778-778 Pike 779-809 Rapier 810-848 Scimitar 849-887 Shortsword 888-891 Trident 892-895 War pick 896-900 Warhammer 901-905 Whip [I]Martial Ranged Weapons[/I] 906-907 Blowgun 908-914 Crossbow hand 915-955 Crossbow heavy 956-996 Longbow 997-1000 Net [SIZE=1]I extracted the 3.5 SRD probabilities into a spreadsheet, counted only the weapons with direct 5e counterparts, took into account the probabilities for common and uncommon weapons, and rounded/summed up into a single d1000 table. [/SIZE] [B]Roll d100 on this table each time you get an "Ammunition +1, +2, +3" result and want to randomize.[/B] [I]Ammunition[/I] 01-50 Arrow 51-55 Blowgun needle 56-80 Crossbow bolt 81-100 Sling bullet [SIZE=1]Unlike the weapons table, the frequency for ammunition doesn't correspond directly to the 3.5 SRD. In 3.5, ammunition is 10% of all common ranged weapons (2% of all finds overall). In 5E, ammunition is its own entries in the treasure tables. Also, I made the choice to replace repeating crossbow bolts with blowgun needles, preserving the relative frequency of arrows, bolts and bullets.[/SIZE] Zapp PS. Credit to Psikerlord who provided the idea: [/QUOTE]
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