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<blockquote data-quote="Holy Bovine" data-source="post: 43737" data-attributes="member: 203"><p>Well lookee there I'm the first voter. </p><p></p><p>I use a mix of the first two choices (thus I picked the 3rd choice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>I try to have at least a 1/2 dozen detailed encounters for each major type of terrain the PCs will travel through (ie encounters appropriate to the PCs level in forests, hills, artic etc.). If some don't get used (and most don't) I 'recycle' them with tougher/more numerous monsters to make it harder.</p><p></p><p>I also have set areas that are inhabited by assorted nasties that if the PCs go to they will have to face. I try to give the PCs warnings ("Ahh, I wouldn't go into them hills - no one's come out of there alive in almost 10 years" etc) about the dangers they may face (if its an active race that raids & such that lives there they would certainly hear rumours around town). But if the PC s ignore the warnings or decide they want to try and tackle a really tough challenge I certainly am not going to stop them.</p><p></p><p>In my current campaign the PCs haven't had as much free reign as I normally allow - I'm trying a different style and it has worked well enough and the players certainly enjoy it but I think I will return to a much more freeform style in the future.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 43737, member: 203"] Well lookee there I'm the first voter. I use a mix of the first two choices (thus I picked the 3rd choice ;) ) I try to have at least a 1/2 dozen detailed encounters for each major type of terrain the PCs will travel through (ie encounters appropriate to the PCs level in forests, hills, artic etc.). If some don't get used (and most don't) I 'recycle' them with tougher/more numerous monsters to make it harder. I also have set areas that are inhabited by assorted nasties that if the PCs go to they will have to face. I try to give the PCs warnings ("Ahh, I wouldn't go into them hills - no one's come out of there alive in almost 10 years" etc) about the dangers they may face (if its an active race that raids & such that lives there they would certainly hear rumours around town). But if the PC s ignore the warnings or decide they want to try and tackle a really tough challenge I certainly am not going to stop them. In my current campaign the PCs haven't had as much free reign as I normally allow - I'm trying a different style and it has worked well enough and the players certainly enjoy it but I think I will return to a much more freeform style in the future. [/QUOTE]
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