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Random Wilderness Encounters... do you...?
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<blockquote data-quote="Tonguez" data-source="post: 44041" data-attributes="member: 1125"><p>3 Like Holy Bovine these may or may not affect the current adventure (if any) but do fit within the ecology and ubrplot somewhere.</p><p> </p><p>I also have a variety of possible encounters planned for those areas and can pick and choose amongst them</p><p></p><p>example a group of 1st level PCs come across a area of geothermal geysers and hotpools. </p><p>roll 1d4</p><p></p><p>1 1d6 Goblins emerge from the trees on the opposite side of the geyser (just random no impact on the adventure outcome)</p><p></p><p>2 Looking around PC's see 4 ropes going into one of the hotpools IF they pull up the ropes they will find food being cooked, the third rope is tied around the neck of a (almost cooked) goblin in 4d6 minutes encounter 3 will occur) <em>NB the PCs also now know something that eats goblins is in the area</em></p><p></p><p>3 an ogre and 1d6 goblin slaves come down to collect the food cooking in the hotpool </p><p></p><p>4 No Encounter</p><p></p><p>with encounter 3 I have the option of running the ogre normally or running the old emaciated slave ogre who has minimum stats (Str barely above the level of the PCs, Int 3) and half or less HP. I can also drop the goblins entirely if neccesary.</p><p></p><p>If this needs extending then I know that the ogre was a slave to a Ogre family which lives further up the mountain and can improvise from there...</p><p>Also one particular member of this family will have a impact in a future adventure</p><p></p><p>I do this kind of things with all my 'settings' that don't have specific plot encounters in them.</p><p></p><p>eg just over the next valley from the above geyser area is a lagoon in which Sahuagin live my Lvl 1 PCs however didn't encounter anything there other than a small shark (I left the Sahuagin at sea until the PCs gain levels)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 44041, member: 1125"] 3 Like Holy Bovine these may or may not affect the current adventure (if any) but do fit within the ecology and ubrplot somewhere. I also have a variety of possible encounters planned for those areas and can pick and choose amongst them example a group of 1st level PCs come across a area of geothermal geysers and hotpools. roll 1d4 1 1d6 Goblins emerge from the trees on the opposite side of the geyser (just random no impact on the adventure outcome) 2 Looking around PC's see 4 ropes going into one of the hotpools IF they pull up the ropes they will find food being cooked, the third rope is tied around the neck of a (almost cooked) goblin in 4d6 minutes encounter 3 will occur) [i]NB the PCs also now know something that eats goblins is in the area[/i] 3 an ogre and 1d6 goblin slaves come down to collect the food cooking in the hotpool 4 No Encounter with encounter 3 I have the option of running the ogre normally or running the old emaciated slave ogre who has minimum stats (Str barely above the level of the PCs, Int 3) and half or less HP. I can also drop the goblins entirely if neccesary. If this needs extending then I know that the ogre was a slave to a Ogre family which lives further up the mountain and can improvise from there... Also one particular member of this family will have a impact in a future adventure I do this kind of things with all my 'settings' that don't have specific plot encounters in them. eg just over the next valley from the above geyser area is a lagoon in which Sahuagin live my Lvl 1 PCs however didn't encounter anything there other than a small shark (I left the Sahuagin at sea until the PCs gain levels) [/QUOTE]
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