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<blockquote data-quote="Ranes" data-source="post: 2379785" data-attributes="member: 4826"><p>I create random wilderness encounter tables for areas in my campaign likely to be travelled by the party in the next session (which actually means I rarely need to create a table). They are not level-based tables; they're based on environment and the campaign background. I then roll for any random encounters that would occur on a given journey between games - whether they occur and what, if anything, occurs. Then I spend a few minutes thinking of how to stage that encounter in an interesting way. Many of these encounters will not necessarily result in combat. Quite a few are merely events and not strictly encounters at all. In the end, they're not really random any more.</p><p></p><p>My players have no idea I do this. If, on the night, a journey from A to B takes place at night, for some reason, and I've planned a daytime encounter or if the pace of the game suggests a 'random' encounter isn't called for at all, I shelve the encounter.</p></blockquote><p></p>
[QUOTE="Ranes, post: 2379785, member: 4826"] I create random wilderness encounter tables for areas in my campaign likely to be travelled by the party in the next session (which actually means I rarely need to create a table). They are not level-based tables; they're based on environment and the campaign background. I then roll for any random encounters that would occur on a given journey between games - whether they occur and what, if anything, occurs. Then I spend a few minutes thinking of how to stage that encounter in an interesting way. Many of these encounters will not necessarily result in combat. Quite a few are merely events and not strictly encounters at all. In the end, they're not really random any more. My players have no idea I do this. If, on the night, a journey from A to B takes place at night, for some reason, and I've planned a daytime encounter or if the pace of the game suggests a 'random' encounter isn't called for at all, I shelve the encounter. [/QUOTE]
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