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<blockquote data-quote="ComradeGnull" data-source="post: 5978006" data-attributes="member: 6685694"><p>So I've seen some discussion over the years of hit points, particularly as they relate to advancement. </p><p></p><p>There are several things not to love about the default 'gain a level, roll a die' method. It gives a single roll a lot of weight in the character's advancement, melee types are penalized by bad rolls a bit more than back rankers, a series of bad rolls can give you a significant handicap compared with your fellow PC's, etc.</p><p></p><p>I've seen a suggestion (apparently from EPT) to re-roll all hit dice at each level, and either take your old total or the new one. What about rolling more frequently than that- say at the start of every level, or every day? HP are supposed to be an abstract way of representing your luck and skill at turning lethal attacks into inconvenient ones, so why shouldn't your luck vary a bit from day to day or adventure to adventure?</p><p></p><p>Good features:</p><p>* Not stuck with any particular HP total for as long. Unlike the default method or the level up reroll, your sub-par score will only last a couple sessions or less.</p><p>* Encourages different types of play. A Rogue who gets a near-max score might switch from sniping in the bank rank to wading into melee. A Fighter with a lot score might fight more defensively for a bit, swapping a shield and one-hander for a two-handed weapon.</p><p>* Rolls are more frequent, so on the whole you probably spend more time at or around average HP.</p><p>* Matches the abstract nature of HP a little better, and provides some narrative hooks- a low roll for a day or an adventure might reflect fatigue, sickness, etc. You could even design diseases or poisons that target max HP rather than current HP, to reflect lingering weakness.</p><p></p><p>I'm suspecting someone has done this or something like it at some point- thoughts?</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5978006, member: 6685694"] So I've seen some discussion over the years of hit points, particularly as they relate to advancement. There are several things not to love about the default 'gain a level, roll a die' method. It gives a single roll a lot of weight in the character's advancement, melee types are penalized by bad rolls a bit more than back rankers, a series of bad rolls can give you a significant handicap compared with your fellow PC's, etc. I've seen a suggestion (apparently from EPT) to re-roll all hit dice at each level, and either take your old total or the new one. What about rolling more frequently than that- say at the start of every level, or every day? HP are supposed to be an abstract way of representing your luck and skill at turning lethal attacks into inconvenient ones, so why shouldn't your luck vary a bit from day to day or adventure to adventure? Good features: * Not stuck with any particular HP total for as long. Unlike the default method or the level up reroll, your sub-par score will only last a couple sessions or less. * Encourages different types of play. A Rogue who gets a near-max score might switch from sniping in the bank rank to wading into melee. A Fighter with a lot score might fight more defensively for a bit, swapping a shield and one-hander for a two-handed weapon. * Rolls are more frequent, so on the whole you probably spend more time at or around average HP. * Matches the abstract nature of HP a little better, and provides some narrative hooks- a low roll for a day or an adventure might reflect fatigue, sickness, etc. You could even design diseases or poisons that target max HP rather than current HP, to reflect lingering weakness. I'm suspecting someone has done this or something like it at some point- thoughts? [/QUOTE]
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