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Randomized Hit Points
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<blockquote data-quote="Li Shenron" data-source="post: 5980007" data-attributes="member: 1465"><p>Personally my preference is a little bit on the hardcore side... In my games I've usually let the players choose at each level between either rolling or take a fixed half HD. I think it is fair that if you choose the safe option you get slightly less than average. Anyway I totally understand players not wanting to risk an unlucky streak... in 3ed random ability scores had a series of cases when you could just reroll everything, but there was no such safety net for HP.</p><p></p><p>On more general terms, I love the randomness of rolling ability scores, and in some games I'd even enjoy an "in that order" method, but the randomness of HP is less fun because while a random ability score array can generate an interesting character, random HP just generate someone who lasts longer/shorter alive.</p><p></p><p>Anyway, when choosing your rules for HP, you need to be aware on which is the target: eliminating/mitigating randomness or just inflate HP... IMHO the true purpose of most player is the second and the first is just used as an excuse.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5980007, member: 1465"] Personally my preference is a little bit on the hardcore side... In my games I've usually let the players choose at each level between either rolling or take a fixed half HD. I think it is fair that if you choose the safe option you get slightly less than average. Anyway I totally understand players not wanting to risk an unlucky streak... in 3ed random ability scores had a series of cases when you could just reroll everything, but there was no such safety net for HP. On more general terms, I love the randomness of rolling ability scores, and in some games I'd even enjoy an "in that order" method, but the randomness of HP is less fun because while a random ability score array can generate an interesting character, random HP just generate someone who lasts longer/shorter alive. Anyway, when choosing your rules for HP, you need to be aware on which is the target: eliminating/mitigating randomness or just inflate HP... IMHO the true purpose of most player is the second and the first is just used as an excuse. [/QUOTE]
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