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Randomized Mini's or Not?
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<blockquote data-quote="Glyfair" data-source="post: 2909490" data-attributes="member: 53"><p>First, it costs money to store product that doesn't move immediately. The more variations you have, the more things that are sitting in warehouses waiting for someone to move. Businesses don't want a lot of product sitting around in storage.</p><p></p><p>Let's look at Wardrums. If you sell them individually that's 60 more things for a business to track. Inventory is more time consuming. Wemic barbarian isn't selling? That's storage you are paying for. Every time inventory comes around you have 60 things to count, instead of one thing).</p><p></p><p>Distributors have to deal with the problem even more. With a single unit keeping track is easy. Out of Wardrums? Order more. With 60 you have more work involved. Out of Chimera? We need to order more. Sand Giants sitting on the shelf? Maybe we should be discounting these, they are taking up space. That's 60 things they have to watch so they can manage the inventory. With boosters they have one. The same thing applies to stores as well, just on a different scale.</p><p></p><p>With D&D miniatures you have <em>at most</em> 12 things to deal with (less because many sets can't be reordered). If it was individual miniatures they would need to keep track of over 500 figures. Avoiding those costs saves money and that gets passed on. How else do you think they manage to sell painted miniatures for slightly over $1 per figure?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2909490, member: 53"] First, it costs money to store product that doesn't move immediately. The more variations you have, the more things that are sitting in warehouses waiting for someone to move. Businesses don't want a lot of product sitting around in storage. Let's look at Wardrums. If you sell them individually that's 60 more things for a business to track. Inventory is more time consuming. Wemic barbarian isn't selling? That's storage you are paying for. Every time inventory comes around you have 60 things to count, instead of one thing). Distributors have to deal with the problem even more. With a single unit keeping track is easy. Out of Wardrums? Order more. With 60 you have more work involved. Out of Chimera? We need to order more. Sand Giants sitting on the shelf? Maybe we should be discounting these, they are taking up space. That's 60 things they have to watch so they can manage the inventory. With boosters they have one. The same thing applies to stores as well, just on a different scale. With D&D miniatures you have [I]at most[/i] 12 things to deal with (less because many sets can't be reordered). If it was individual miniatures they would need to keep track of over 500 figures. Avoiding those costs saves money and that gets passed on. How else do you think they manage to sell painted miniatures for slightly over $1 per figure? [/QUOTE]
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