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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1546424" data-attributes="member: 6584"><p>I think there needs to be some interesting 'stuff' for the PCs to interact with there. One way to get them to show off their characters could be to have some disputes that they could involve themselves with. Not necessarily combat disputes, but ones which could go that way...</p><p></p><p>Here's a couple of ideas:</p><p></p><p>A teenager has stolen something. Either the watch, a nobles guard or perhaps thieves are chasing them. They could either be trying to hide in the tavern. Would your PCs help them hide, get them to return what they stole, talk the persuers out of it, etc? If they spoke to the PCs, perhaps the persuers think the thief may have passed over the object? If they do save the kid, then they may well have made a suprisingly useful friend/contact... or perhaps just a source of trouble they're now partly responsible for?</p><p></p><p>A drunken bully is causing problems in the bar, harassing the staff and causing a scene. One of the staffs boyfriends - a tough sailor - looks like he's about to lose his temper. Blood may get spilled unless someone can help... Perhaps the bully might decide to bother the PCs...</p><p></p><p>'Eastenders' - A couple of families are having a really loud argument about who's baby is who's, who stole the money from the shop, who's sleeping with what and so on. Perhaps one/some of the children are convinced they saw the PCs 'doing something'. They're probably trying to blame an outsider to deflect attention to their own wrongdoing. Think this could be fun - and if it works, then you can reuse them every now and again.</p><p></p><p></p><p>The only problem is that these are somewhat confrontational and could result in a 'bar fight' type of combat, although they are probably easiest settled by words. IMO, if that does happen, have them resolved as a 'brawl'. i.e. fists and clubs = subdual damage, no 'real' weapons... keeps everything simpler. </p><p></p><p>Should give some decent insights into how the PCs like to go about solving problems and hopefully provide a few insights into their characters.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1546424, member: 6584"] I think there needs to be some interesting 'stuff' for the PCs to interact with there. One way to get them to show off their characters could be to have some disputes that they could involve themselves with. Not necessarily combat disputes, but ones which could go that way... Here's a couple of ideas: A teenager has stolen something. Either the watch, a nobles guard or perhaps thieves are chasing them. They could either be trying to hide in the tavern. Would your PCs help them hide, get them to return what they stole, talk the persuers out of it, etc? If they spoke to the PCs, perhaps the persuers think the thief may have passed over the object? If they do save the kid, then they may well have made a suprisingly useful friend/contact... or perhaps just a source of trouble they're now partly responsible for? A drunken bully is causing problems in the bar, harassing the staff and causing a scene. One of the staffs boyfriends - a tough sailor - looks like he's about to lose his temper. Blood may get spilled unless someone can help... Perhaps the bully might decide to bother the PCs... 'Eastenders' - A couple of families are having a really loud argument about who's baby is who's, who stole the money from the shop, who's sleeping with what and so on. Perhaps one/some of the children are convinced they saw the PCs 'doing something'. They're probably trying to blame an outsider to deflect attention to their own wrongdoing. Think this could be fun - and if it works, then you can reuse them every now and again. The only problem is that these are somewhat confrontational and could result in a 'bar fight' type of combat, although they are probably easiest settled by words. IMO, if that does happen, have them resolved as a 'brawl'. i.e. fists and clubs = subdual damage, no 'real' weapons... keeps everything simpler. Should give some decent insights into how the PCs like to go about solving problems and hopefully provide a few insights into their characters. [/QUOTE]
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