Randomly Generated Adventures

Breakstone

First Post
Dragon Magazine #274 (the first 3rd edition issue) includes an article called The Hero with 1d1000 Faces, which is a Random Adventure Generator. I've had some pretty darn-tootin good adventures witht his generator, thus I figured I'd randomly generate some here just to give some ideas!

Victim- Peaceful inhabitants of small village
Villain- Cruel sorcerer

Hm... How about this: A small village of gnomes has been enslaved by an evil sorcerer who is forcing them to mine for bones (or something like that).

Mediations- A Little Bird: A magical creature or smart animal leads the heroes to the victim

One of the animal friends of a gnome come to the adventurers for help. It'd be interesting to see the ways the adventurers attempt to communicate.

Obstacles- Distant Item, Guarded Item, Interdiction (heroes are forbidden by an authority), Reconnaissance (villain deploys henchmen to spy)
Donations- Riddle Me This (an oracle gives a useful riddle)

The sorcerer sold his soul to a devil, thus cannot die (he regenerates like a troll). The only way to kill him is to kill his body then use an ancient artifact of St Cuthbert, known as "Fate's Wrath." An old gnome oracle lady who lives in a hut in the middle of the forest can give a clue to the artifact's location through a riddle. "Fate's Wrath" is held under a temple of St Cuthbert nearby.
However, the preists of St. Cuthbert don't want adventurers sneaking about in the bowels of their church, and don't really care about the gnomes. The PC's must find a way to get under the temple (maybe a secret passage?).

Reward- Fabulous treasure
Failure- Loss

If the adventurers succeed, the gnomes give them a secret bounty of treasure that they've dug up but were hiding from the sorcerer.
However, if the adventurers don't succeed, the Sorcerer takes away "Fate's Wrath" (which could bring trouble upon the characters by the priests of St. Cuthbert) and possibly enslaves them.
 

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Here's an open one, for anyone who wants to give it a go:

The Victim- the monks of an isolated abbey

The Villain- an Amazon queen

Mediations- Caught Redhanded: The heroes witness an act of villainy.

Obstacles- (4) Betrayal: A seemingly ally proves false, leading the heroes into a trap or ambush. Reconnaissance: The villain deploys henchment to spy upon the heroes. Distant Item: A helpful item is held at a distant location and must be obtained. Protected Item: A helpful item is protected by traps and must be obtained.

Donations- (3) Seeing the Light: A henchman of the villain turns against evil and helps the heroes. Gotcha!: The heroes surprise some of the villain's henchmen and can capture them after only token resistance. The prsoners can be interrogated for clues. Well Met By Moonlight: The heroes befriend a new ally with useful skills.

(wow, lots of NPC actions!)

Rewards: Glory: The reputation of the heroes increases, and they gain a measurable fame.

Penalties: Shown Up: Rivals of the heroes save the victim, are rewarded, and gloat.

Wow... what can you make of it?
 

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