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<blockquote data-quote="Warpiglet-7" data-source="post: 8840913" data-attributes="member: 7025282"><p>I think the notion of smoothing the rough edges so we can have a good “story” is a struggle for me to accept.</p><p></p><p>I am old fashioned in the sense that I want achievement to be earned. Not all characters should have a 20 level story arc. More importantly, how can I tell the world how to react to my choices?</p><p></p><p>I think the possible loss of crits and other factors “hey, no fair! His character is better than mine!” Taps into something I cannot feel good about or identify with.</p><p></p><p>But here is the dirty secret: if you played 1st edition very long, I am betting your dm did some fudging but did not want you to know!</p><p></p><p>Gygax would have let you die for poor choices “let the dice fall where they may” but I also think he would have smoothed things out if a random encounter took the party down. The first half of that is in the dmg if I recall and the latter I gleaned elsewhere.</p><p></p><p>But I do think the trend is one of avoiding bad things, adversity, inefficiencies, the suboptimal. Floating ASIs are an example too.</p><p></p><p>I think newer generations do indeed prefer more control and less danger. This is no less true of some of us longer term players were only in love with the idea of danger and ignorance of our DMs help.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8840913, member: 7025282"] I think the notion of smoothing the rough edges so we can have a good “story” is a struggle for me to accept. I am old fashioned in the sense that I want achievement to be earned. Not all characters should have a 20 level story arc. More importantly, how can I tell the world how to react to my choices? I think the possible loss of crits and other factors “hey, no fair! His character is better than mine!” Taps into something I cannot feel good about or identify with. But here is the dirty secret: if you played 1st edition very long, I am betting your dm did some fudging but did not want you to know! Gygax would have let you die for poor choices “let the dice fall where they may” but I also think he would have smoothed things out if a random encounter took the party down. The first half of that is in the dmg if I recall and the latter I gleaned elsewhere. But I do think the trend is one of avoiding bad things, adversity, inefficiencies, the suboptimal. Floating ASIs are an example too. I think newer generations do indeed prefer more control and less danger. This is no less true of some of us longer term players were only in love with the idea of danger and ignorance of our DMs help. [/QUOTE]
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