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<blockquote data-quote="Mannahnin" data-source="post: 8845863" data-attributes="member: 7026594"><p>I definitely remember observing the huge difference in feel between, say, AD&D and GURPS (which uses a 3d6 resolution system, as no doubt some of you are aware) back in the 80s and 90s. </p><p></p><p>The other big trick with moving to a bell curved multi-dice resolution system is the varying and large impact of modifiers at different points along the curve. A +2 to the roll for a person with a skill of 10 is a much different impact than to a person with a skill of, say, 14. Whereas with a simple d20 a +1 is always 5% anywhere on the scale.</p><p></p><p>I agree that the swinginess of the d20 is definitely part of D&D's charm. Certainly in combat. I could more easily see moving to a bell-curved system for skills. In fact I somewhat commonly see DMs in OD&D games use ability checks on 2d6 (easy), 3d6 (medium difficulty) or 4d6 (hard task), in part because OD&D characters with their 3d6 down the line generation method, tend to have lower stats than in other editions.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8845863, member: 7026594"] I definitely remember observing the huge difference in feel between, say, AD&D and GURPS (which uses a 3d6 resolution system, as no doubt some of you are aware) back in the 80s and 90s. The other big trick with moving to a bell curved multi-dice resolution system is the varying and large impact of modifiers at different points along the curve. A +2 to the roll for a person with a skill of 10 is a much different impact than to a person with a skill of, say, 14. Whereas with a simple d20 a +1 is always 5% anywhere on the scale. I agree that the swinginess of the d20 is definitely part of D&D's charm. Certainly in combat. I could more easily see moving to a bell-curved system for skills. In fact I somewhat commonly see DMs in OD&D games use ability checks on 2d6 (easy), 3d6 (medium difficulty) or 4d6 (hard task), in part because OD&D characters with their 3d6 down the line generation method, tend to have lower stats than in other editions. [/QUOTE]
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