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Randomness and D&D
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<blockquote data-quote="OB1" data-source="post: 8847525" data-attributes="member: 6796241"><p>I think of randomness as one of the 3 pillars of D&D, along with DM generated Fate, and Player generated Choice. </p><p></p><ul> <li data-xf-list-type="ul">DMs (Fate) determine the world and everything in it, whether running a home brew or a pre-gen. </li> <li data-xf-list-type="ul">Players (Choice) determine what their PCs do in response to the Fate before them.</li> <li data-xf-list-type="ul">Dice (Chace) resolve conflict from uncertainty between Fate and Choice. The story is no longer in the hands of the DM or the Players when Dice come into play.</li> </ul><p></p><p>DMs can also choose to lean into chance by using random encounter tables, random treasure tables and rolling random damage for monsters. They also get to decide how, when and how often Chance enters the game. Because these are Fate related, the DM should decide when to lean into this, as fits the style of play they want to present and their players want to play.</p><p></p><p>PCs can lean into chance by rolling stats, rolling hp, etc. Because these are Choice related, players should decide when they want to apply these pieces.</p><p></p><p>There is a huge range in 5e from how much Random you and your group want in the game, and that, I believe, is a great thing.</p></blockquote><p></p>
[QUOTE="OB1, post: 8847525, member: 6796241"] I think of randomness as one of the 3 pillars of D&D, along with DM generated Fate, and Player generated Choice. [LIST] [*]DMs (Fate) determine the world and everything in it, whether running a home brew or a pre-gen. [*]Players (Choice) determine what their PCs do in response to the Fate before them. [*]Dice (Chace) resolve conflict from uncertainty between Fate and Choice. The story is no longer in the hands of the DM or the Players when Dice come into play. [/LIST] DMs can also choose to lean into chance by using random encounter tables, random treasure tables and rolling random damage for monsters. They also get to decide how, when and how often Chance enters the game. Because these are Fate related, the DM should decide when to lean into this, as fits the style of play they want to present and their players want to play. PCs can lean into chance by rolling stats, rolling hp, etc. Because these are Choice related, players should decide when they want to apply these pieces. There is a huge range in 5e from how much Random you and your group want in the game, and that, I believe, is a great thing. [/QUOTE]
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