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<blockquote data-quote="DND_Reborn" data-source="post: 8847817" data-attributes="member: 6987520"><p>There is in the DMG (p.239):</p><p>[ATTACH=full]268704[/ATTACH]</p><p></p><p></p><p>This is the part of 5E that in a strange way, I both love and hate... </p><p></p><p>Every time you get in your car to drive someplace, there is a <em>very significant</em> consequence to failure... you could get in an accident and die or kill someone else. There are also lesser consequences of failure. You could get a flat tire because you ran over something. And so on.</p><p></p><p>Now, many DMs might say unless there is a reason why a check would be needed: driving at high speeds, bad weather, high traffic, or whatever which might cause you to perform less than your normal levels, you shouldn't call for a check.</p><p></p><p></p><p>Yes and no. I have PCs with skills they have never used in game so how much should those improve? Do we assume PCs are practicing these skills outside of the game? During downtime? Around the camp fire at night on the road?</p><p></p><p>I worked on a system for 5E for improve proficiencies with each level. The basic idea is you get 3 (or so) proficiency points IIRC, which you can used to improve any proficiency bonus by +1 (no more than one increase per level), to a maximum of +6. Now, if you want to keep things more "modest", cap it at the next bonus until you reach 5th level.</p><p></p><p>For example, let's say your 1st level PC has the following proficiencies:</p><p>Simple Weapons, Martial Weapons, Athletics, Nature, Perception, Stealth, Survival, Navigator's tools, and Vehicles (Water).</p><p></p><p>When you reach second level, you increase your proficiency bonus in Martials Weapons, Athletics, and Stealth to +3, while the others remain at +2. At 3rd level, you cannot increase those again so increase Simple Weapons, Nature, and Perception. And so forth.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8847817, member: 6987520"] There is in the DMG (p.239): [ATTACH type="full" width="395px"]268704[/ATTACH] This is the part of 5E that in a strange way, I both love and hate... Every time you get in your car to drive someplace, there is a [I]very significant[/I] consequence to failure... you could get in an accident and die or kill someone else. There are also lesser consequences of failure. You could get a flat tire because you ran over something. And so on. Now, many DMs might say unless there is a reason why a check would be needed: driving at high speeds, bad weather, high traffic, or whatever which might cause you to perform less than your normal levels, you shouldn't call for a check. Yes and no. I have PCs with skills they have never used in game so how much should those improve? Do we assume PCs are practicing these skills outside of the game? During downtime? Around the camp fire at night on the road? I worked on a system for 5E for improve proficiencies with each level. The basic idea is you get 3 (or so) proficiency points IIRC, which you can used to improve any proficiency bonus by +1 (no more than one increase per level), to a maximum of +6. Now, if you want to keep things more "modest", cap it at the next bonus until you reach 5th level. For example, let's say your 1st level PC has the following proficiencies: Simple Weapons, Martial Weapons, Athletics, Nature, Perception, Stealth, Survival, Navigator's tools, and Vehicles (Water). When you reach second level, you increase your proficiency bonus in Martials Weapons, Athletics, and Stealth to +3, while the others remain at +2. At 3rd level, you cannot increase those again so increase Simple Weapons, Nature, and Perception. And so forth. [/QUOTE]
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