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Rangda's Zeitgeist Campaign (SPOILERS)
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<blockquote data-quote="rangda" data-source="post: 6020416" data-attributes="member: 86125"><p>IMO if there is a problem here it is that the Wolfgang thread has three scenes in a row where the PC's really cannot affect things much. With Kell in the theater they really have no choice but to hand over the cash if they want to find Wolfgang in a timely manner. This is immediately followed up by a scene where stopping Creed from taking either Wolfgang or the papers is all but impossible, followed up by another scene where all they can hope to do is walk away w/o dieing. My group is an old school "kill the bad guys take the loot" group and this really grates for them as they are not used to being helpless. </p><p></p><p></p><p></p><p></p><p>Two weeks between games should help, and with the party about to head into the climax of the module this should help them feel better.</p><p></p><p></p><p></p><p></p><p>They had just bought the ritual with their L3 requisition money at the start of the session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But in my game it wouldn't have mattered, two players had unspent Evidence Collection points (investigative perception) so spending either of those points would have found the secret door.</p></blockquote><p></p>
[QUOTE="rangda, post: 6020416, member: 86125"] IMO if there is a problem here it is that the Wolfgang thread has three scenes in a row where the PC's really cannot affect things much. With Kell in the theater they really have no choice but to hand over the cash if they want to find Wolfgang in a timely manner. This is immediately followed up by a scene where stopping Creed from taking either Wolfgang or the papers is all but impossible, followed up by another scene where all they can hope to do is walk away w/o dieing. My group is an old school "kill the bad guys take the loot" group and this really grates for them as they are not used to being helpless. Two weeks between games should help, and with the party about to head into the climax of the module this should help them feel better. They had just bought the ritual with their L3 requisition money at the start of the session. :) But in my game it wouldn't have mattered, two players had unspent Evidence Collection points (investigative perception) so spending either of those points would have found the secret door. [/QUOTE]
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