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Range Increments -- More Screw Ups in 3.5
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<blockquote data-quote="WalkerWhite" data-source="post: 1110604" data-attributes="member: 7804"><p>Our DM just introduced a Renaissance firearm into the game, which is why I noticed this annoying inconsistency.</p><p></p><p>It seems that 3.5 wanted to make D&D consistent with the d20 modern rules. Hence they changed the Tech Level section in the DMG so that the modern firearms are the same as in d20 modern.</p><p></p><p>This is of course, forgetting that range increments in the two systems are entirely incompatible. A crossbow in d20 modern has a range of 40 ft. In 3.5 the light crossbow has a range of 80 ft, while the heavy crossbow has a range of 120 ft. So a 3.5 heavy crossbow has the same range as a sniper rifle (without scope augmentations) in d20 modern. Similarly a bow in d20 modern has a range of 40 ft while a short bow in 3.5 has a range of 80 ft.</p><p></p><p>As far as I can tell, range increments between the two systems differ by a factor of 2 or 3. This is really obvious if you look at Renaissance firearms in the DMG on the page before the modern firearms. These still use the old rules. Hence a 3.5 musket has a range of 150 ft, while a sniper rifle has a range of 120 ft.</p><p></p><p>So, what do people suggest as the solution to this problem? Use 3.5 range increments, or use d20 range increments? Or do you really want muskets outperforming sniper rifles?</p><p></p><p>-Walker</p><p></p><p>P.S. The more I read 3.5, the more I realize that this is like a piece of software that is still in alpha. Was any testing or QA applied to this product at all? The amount of house rules necessary to make this game playable for anything other than a dungeon crawl is incredible.</p></blockquote><p></p>
[QUOTE="WalkerWhite, post: 1110604, member: 7804"] Our DM just introduced a Renaissance firearm into the game, which is why I noticed this annoying inconsistency. It seems that 3.5 wanted to make D&D consistent with the d20 modern rules. Hence they changed the Tech Level section in the DMG so that the modern firearms are the same as in d20 modern. This is of course, forgetting that range increments in the two systems are entirely incompatible. A crossbow in d20 modern has a range of 40 ft. In 3.5 the light crossbow has a range of 80 ft, while the heavy crossbow has a range of 120 ft. So a 3.5 heavy crossbow has the same range as a sniper rifle (without scope augmentations) in d20 modern. Similarly a bow in d20 modern has a range of 40 ft while a short bow in 3.5 has a range of 80 ft. As far as I can tell, range increments between the two systems differ by a factor of 2 or 3. This is really obvious if you look at Renaissance firearms in the DMG on the page before the modern firearms. These still use the old rules. Hence a 3.5 musket has a range of 150 ft, while a sniper rifle has a range of 120 ft. So, what do people suggest as the solution to this problem? Use 3.5 range increments, or use d20 range increments? Or do you really want muskets outperforming sniper rifles? -Walker P.S. The more I read 3.5, the more I realize that this is like a piece of software that is still in alpha. Was any testing or QA applied to this product at all? The amount of house rules necessary to make this game playable for anything other than a dungeon crawl is incredible. [/QUOTE]
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Range Increments -- More Screw Ups in 3.5
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