Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Range Increments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormrunner" data-source="post: 1235472" data-attributes="member: 13471"><p>Um, guys, the whole idea of "range increments" is an abstract approximation to begin with. That being the case, why can't you accept the abstract approximation of measuring center-to-center? It's quick, easy, and you don't need to engage in long pointless arguments like this one.</p><p>During the (abstract, approximate) time unit of a round, a character is assumed to be moving about within his square somewhat, as he attacks, dodges blows, etc. The corner-to-corner ruling for cover/concealment reflects the likelihood that, if you move to the appropriate corner/edge of your square, as your partially-concealed opponent moves about within his square at some point he will move to a part of the square where you have a clear shot at him.</p><p>Otherwise, you might as well do away with the grid altogether, measure distances from the position of the weapon on your mini (which will lead to a preference for minis that hold their weapons straight out in front of them rather than, say, overhead), and whip out your programmable calculator to run the physics equations for ballistic flight path and air resistance.</p><p></p><p>If you want to argue about range increments, how about the discrepancy between weapon increments and Spot/Listen increments? I could whip out my composite longbow and nail a foe 350 feet away with only a -6 to hit - that is, if I could see him due to the -35 on my Spot check.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1235472, member: 13471"] Um, guys, the whole idea of "range increments" is an abstract approximation to begin with. That being the case, why can't you accept the abstract approximation of measuring center-to-center? It's quick, easy, and you don't need to engage in long pointless arguments like this one. During the (abstract, approximate) time unit of a round, a character is assumed to be moving about within his square somewhat, as he attacks, dodges blows, etc. The corner-to-corner ruling for cover/concealment reflects the likelihood that, if you move to the appropriate corner/edge of your square, as your partially-concealed opponent moves about within his square at some point he will move to a part of the square where you have a clear shot at him. Otherwise, you might as well do away with the grid altogether, measure distances from the position of the weapon on your mini (which will lead to a preference for minis that hold their weapons straight out in front of them rather than, say, overhead), and whip out your programmable calculator to run the physics equations for ballistic flight path and air resistance. If you want to argue about range increments, how about the discrepancy between weapon increments and Spot/Listen increments? I could whip out my composite longbow and nail a foe 350 feet away with only a -6 to hit - that is, if I could see him due to the -35 on my Spot check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Range Increments
Top