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*Dungeons & Dragons
Range/Move Redux
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<blockquote data-quote="DEFCON 1" data-source="post: 7110738" data-attributes="member: 7006"><p>First off, I do want to say I applaud your decision to rework the game for yourself so that it accomplishes what you want it to. You've spent the last several years seeing the game fail you in various ways in your campaigns you'd played or run, and it's cool to see you accept the premise that if the game doesn't work, go right ahead and make changes to it. Which is the best and probably most successful attitude to have to get a D&D game you want to play.</p><p></p><p>But at the same time... I'm also willing to bet that you aren't in fact correct with your statement above. Melee will <em>never</em> be abandoned, because there's not nearly the number of players who think as you do... that mechanics always trump story. There will always be a large percentage of players who will play to the fiction, never even thinking once about the "efficiency" of that decision. I've run two games simultaneously through Hoard of the Dragon Queen, and currently two games simultaneously through Curse of Strahd... and not a single one of these 25+ players and characters have ignored a melee-focused concept because the game mechanically made it "less useful" over a ranged character. Seriously, no one's spent any time thinking about it. They played melee because they liked the story of being a heavily armored and shielded paladin, or a wildshaped druid, or a swashbuckled fighter with two rapiers. And if they played range, it's because the characterizations of those ranged characters is what drew them, and <em>not </em>that it just "made more sense" and was a "tactically smarter" issue.</p><p></p><p>You and your group are a very specialized group of gamers, and obviously you've spent the time to discover this particular picadillo of the game that could be "exploited" (to put it one way.) But the number of other players and groups who not only think, but also act and make choices the way your group does I suspect is woefully small. Small enough that WotC has not shown any predilection to "fix" the game that way. Which is why its awesome that you're now choosing to do it yourself. That's what's great about the game, and why it works as it does. Keep it up!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7110738, member: 7006"] First off, I do want to say I applaud your decision to rework the game for yourself so that it accomplishes what you want it to. You've spent the last several years seeing the game fail you in various ways in your campaigns you'd played or run, and it's cool to see you accept the premise that if the game doesn't work, go right ahead and make changes to it. Which is the best and probably most successful attitude to have to get a D&D game you want to play. But at the same time... I'm also willing to bet that you aren't in fact correct with your statement above. Melee will [I]never[/I] be abandoned, because there's not nearly the number of players who think as you do... that mechanics always trump story. There will always be a large percentage of players who will play to the fiction, never even thinking once about the "efficiency" of that decision. I've run two games simultaneously through Hoard of the Dragon Queen, and currently two games simultaneously through Curse of Strahd... and not a single one of these 25+ players and characters have ignored a melee-focused concept because the game mechanically made it "less useful" over a ranged character. Seriously, no one's spent any time thinking about it. They played melee because they liked the story of being a heavily armored and shielded paladin, or a wildshaped druid, or a swashbuckled fighter with two rapiers. And if they played range, it's because the characterizations of those ranged characters is what drew them, and [I]not [/I]that it just "made more sense" and was a "tactically smarter" issue. You and your group are a very specialized group of gamers, and obviously you've spent the time to discover this particular picadillo of the game that could be "exploited" (to put it one way.) But the number of other players and groups who not only think, but also act and make choices the way your group does I suspect is woefully small. Small enough that WotC has not shown any predilection to "fix" the game that way. Which is why its awesome that you're now choosing to do it yourself. That's what's great about the game, and why it works as it does. Keep it up! [/QUOTE]
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