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<blockquote data-quote="Lanliss" data-source="post: 7110747" data-attributes="member: 6801219"><p>While my players are firmly in the area Defcon notes, that being that Story trumps mechanics, I can agree with wanting Mechanics to reflect the way you want the game world to work. For this, I have a few ideas.</p><p></p><p><em>What I like</em></p><p>Heavy shields.</p><p>Removing Full Plate</p><p></p><p><strong>What I would change</strong></p><p>most of it. No offense, but for my tastes simpler is better. So, here is my list of changes.</p><p></p><p>Add Heavy Shields, + 3 AC, and a Strength Requirement of 16-18 (Slightly higher than the average Dex fighter will want to go, more on that below)</p><p></p><p>Remove Full Plate from the armor table</p><p></p><p>Light Armor has a Dex limit of +2, meaning that for many characters the best armor they can get is 15.</p><p></p><p>Remove Dex bonus to Halfe-plate, Breast Plate, and Scale mail.</p><p></p><p>Monk and Barb only add half of their Wisdom/Con mod, rounded up, to AC.</p><p></p><p>Heavy Armor adds half Strength mod (Rounded up or down to preference) to AC.</p><p></p><p>End Result</p><p>AC is split into 3 categories. </p><p></p><p>The fast ranged people can only access the lowest category, but are best off without armor if they have max Dex. Max AC of 15.</p><p></p><p>Medium AC is for Mobile Melee, or Slow ranged characters. 15-18, though Barb can push through to 21 if he uses a Heavy Shield (Higher AC for not using a Great weapon seems like a fair trade off.) This is also where the Strength requirement on the Heavy Shield comes in, as that will discourage a Dex Fighter from running around with a Heavy shield to pull out when he gets into Melee with his Rapier. That will keep him in this tier, with a max AC of Half-plate+Shield=17.</p><p></p><p>High AC, 19+. Chain, Splint, or Full Plate if they can find it, plus Heavy shields. Max expected AC of 23, but Full Plate can push it to 24.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7110747, member: 6801219"] While my players are firmly in the area Defcon notes, that being that Story trumps mechanics, I can agree with wanting Mechanics to reflect the way you want the game world to work. For this, I have a few ideas. [I]What I like[/I] Heavy shields. Removing Full Plate [B]What I would change[/B] most of it. No offense, but for my tastes simpler is better. So, here is my list of changes. Add Heavy Shields, + 3 AC, and a Strength Requirement of 16-18 (Slightly higher than the average Dex fighter will want to go, more on that below) Remove Full Plate from the armor table Light Armor has a Dex limit of +2, meaning that for many characters the best armor they can get is 15. Remove Dex bonus to Halfe-plate, Breast Plate, and Scale mail. Monk and Barb only add half of their Wisdom/Con mod, rounded up, to AC. Heavy Armor adds half Strength mod (Rounded up or down to preference) to AC. End Result AC is split into 3 categories. The fast ranged people can only access the lowest category, but are best off without armor if they have max Dex. Max AC of 15. Medium AC is for Mobile Melee, or Slow ranged characters. 15-18, though Barb can push through to 21 if he uses a Heavy Shield (Higher AC for not using a Great weapon seems like a fair trade off.) This is also where the Strength requirement on the Heavy Shield comes in, as that will discourage a Dex Fighter from running around with a Heavy shield to pull out when he gets into Melee with his Rapier. That will keep him in this tier, with a max AC of Half-plate+Shield=17. High AC, 19+. Chain, Splint, or Full Plate if they can find it, plus Heavy shields. Max expected AC of 23, but Full Plate can push it to 24. [/QUOTE]
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