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Ranged attacks and disadvantage in melee
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<blockquote data-quote="Swarmkeeper" data-source="post: 8167746" data-attributes="member: 6921763"><p>For situation #1, I agree with the OP's conclusion: just because a PC moves behind another creature doesn't mean that creature doesn't know the PC is there, unless there is a successful stealth attempt appropriate to the scene. Participants in combat are hyper-aware of their surroundings and constantly surveying the scene. On a more granular, gamist level, the creatures are all in 5' squares, which means turning 90 degrees and taking one step backwards in a 5' square could allow a creature to see attackers to their immediately left and right while hardly turning their head. So, yeah, while we're not trying to build a realistic combat simulator, the simplification of the rule works well enough without needing to overthink it.</p><p></p><p>For situation #2, blindsight allows a creature to "see" in its own way and does not provide relief to the rule that ranged attacks are at disadvantage when in close combat.</p><p></p><p></p><p>Here's an interesting side question (well, to <em>me </em>anyway, since I have two characters in our games with nets, one a sea elf wizard and one a ranger with the fisher background):</p><p></p><p>A Net is a ranged weapon that has a range of 5'/15'. Is the attack <em>always</em> at disadvantage when throwing it?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8167746, member: 6921763"] For situation #1, I agree with the OP's conclusion: just because a PC moves behind another creature doesn't mean that creature doesn't know the PC is there, unless there is a successful stealth attempt appropriate to the scene. Participants in combat are hyper-aware of their surroundings and constantly surveying the scene. On a more granular, gamist level, the creatures are all in 5' squares, which means turning 90 degrees and taking one step backwards in a 5' square could allow a creature to see attackers to their immediately left and right while hardly turning their head. So, yeah, while we're not trying to build a realistic combat simulator, the simplification of the rule works well enough without needing to overthink it. For situation #2, blindsight allows a creature to "see" in its own way and does not provide relief to the rule that ranged attacks are at disadvantage when in close combat. Here's an interesting side question (well, to [I]me [/I]anyway, since I have two characters in our games with nets, one a sea elf wizard and one a ranger with the fisher background): A Net is a ranged weapon that has a range of 5'/15'. Is the attack [I]always[/I] at disadvantage when throwing it? [/QUOTE]
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