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Ranged attacks and disadvantage in melee
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<blockquote data-quote="Helldritch" data-source="post: 8168047" data-attributes="member: 6855114"><p>It goes beyond that. All attacks will be made at disadvantage whether you target the opponent next to you or the one that is further away. I always thought that the rule was pretty clear.</p><p></p><p>That said. Historically, archer units were the lord of the battle field. Yet, in order to fire bows and carry many arrows, they were usually less armored and carried relatively short swords. Launching your troops against unites of archers was costly in manpower and thus, cavalry comes into play. The role of the cavalry was to destroy the archery units as fast as possible then cavalry was countered by pikemen and skirmishers which were countered by infantry... The trick was to know and predict which move would come first. </p><p></p><p>As soon as archers were in hand to hand combat, they were put to shred with very few survivors. Giving them disadvantage in melee is quite logical and accurate. As for the spells...</p><p>Shocking grasp is a melee spell. Melee vs melee I see no reason to give disadvantage. You just want to connect with your target. You do not aim precisely, you just want to connect (there should be a rule for touch attacks...). </p><p>The firebolt on the other hand is much like an arrow because you need to aim for your target. Targeting is way more difficult than striking and parrying.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8168047, member: 6855114"] It goes beyond that. All attacks will be made at disadvantage whether you target the opponent next to you or the one that is further away. I always thought that the rule was pretty clear. That said. Historically, archer units were the lord of the battle field. Yet, in order to fire bows and carry many arrows, they were usually less armored and carried relatively short swords. Launching your troops against unites of archers was costly in manpower and thus, cavalry comes into play. The role of the cavalry was to destroy the archery units as fast as possible then cavalry was countered by pikemen and skirmishers which were countered by infantry... The trick was to know and predict which move would come first. As soon as archers were in hand to hand combat, they were put to shred with very few survivors. Giving them disadvantage in melee is quite logical and accurate. As for the spells... Shocking grasp is a melee spell. Melee vs melee I see no reason to give disadvantage. You just want to connect with your target. You do not aim precisely, you just want to connect (there should be a rule for touch attacks...). The firebolt on the other hand is much like an arrow because you need to aim for your target. Targeting is way more difficult than striking and parrying. [/QUOTE]
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