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General Tabletop Discussion
*Dungeons & Dragons
Ranged attacks and disadvantage in melee
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<blockquote data-quote="GMMichael" data-source="post: 8170074" data-attributes="member: 6685730"><p>News flash: if you're using a sword instead of a bow, your opponent is trying to bat that away, too.</p><p></p><p></p><p>So what is OP to do? Auburn2's ruling #2 is pretty legitimate; someone with no eyes clearly can't see his opponent, so the disadvantage rule is not satisfied. Blindsight doesn't count; "perceiving" is not seeing. Further, the first example of a blindsight user is an ooze, and I'm pretty sure that an ooze isn't batting your bow away while you're trying to shoot it. Nor is it dodging your aim.</p><p></p><p>Mannahnin suggests using an Opportunity Attack (instead of disadvantage?). That's a decent solution if you want to show that an ammunition-using fighter is likely to take (more) damage while using it near a melee-weapon fighter.</p><p></p><p>I'd like to see fighters actually use an action to load their weapons. Then the "opportunity attack" is simply the melee-fighter attacking during the ranged-fighter's reload action/round.</p><p></p><p></p><p>Those are arguments explaining why it's better to be a ranged combatant, not why melee should be rewarded over ranged combat. Except for the dumpstat argument, that's a different story.</p><p></p><p>One could argue-</p><ul> <li data-xf-list-type="ul">because melee is cooler than ranged fighting, or</li> <li data-xf-list-type="ul">D&D is equally about stabbing and shooting, or</li> <li data-xf-list-type="ul">the 5e rules are unfairly biased toward ranged fighters,</li> </ul><p>but if ranged fighting is simply better than melee, then you should choose to fight at range instead of demanding rewards for melee. /sidetrack</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8170074, member: 6685730"] News flash: if you're using a sword instead of a bow, your opponent is trying to bat that away, too. So what is OP to do? Auburn2's ruling #2 is pretty legitimate; someone with no eyes clearly can't see his opponent, so the disadvantage rule is not satisfied. Blindsight doesn't count; "perceiving" is not seeing. Further, the first example of a blindsight user is an ooze, and I'm pretty sure that an ooze isn't batting your bow away while you're trying to shoot it. Nor is it dodging your aim. Mannahnin suggests using an Opportunity Attack (instead of disadvantage?). That's a decent solution if you want to show that an ammunition-using fighter is likely to take (more) damage while using it near a melee-weapon fighter. I'd like to see fighters actually use an action to load their weapons. Then the "opportunity attack" is simply the melee-fighter attacking during the ranged-fighter's reload action/round. Those are arguments explaining why it's better to be a ranged combatant, not why melee should be rewarded over ranged combat. Except for the dumpstat argument, that's a different story. One could argue- [LIST] [*]because melee is cooler than ranged fighting, or [*]D&D is equally about stabbing and shooting, or [*]the 5e rules are unfairly biased toward ranged fighters, [/LIST] but if ranged fighting is simply better than melee, then you should choose to fight at range instead of demanding rewards for melee. /sidetrack [/QUOTE]
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