Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged attacks and disadvantage in melee
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 8170149" data-attributes="member: 7026594"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> They are categorically different. As is apparent to anyone who's wielded them or watched people do so. ¯\<em>(ツ)</em>/¯</p><p></p><p></p><p>Someone with no eyes clearly can't see, but someone with the game ability "Blindsight" can "see" for combative purposes.</p><p></p><p>I concur that if you want to be more heavily simulationist than 5E assumes, you could certainly say that slow-moving Oozes don't threaten the area around them the way other creatures do, and thus perhaps rule that they don't impose disadvantage on Ranged attackers adjacent to them or make opportunity attacks. On the other hand, you could equally easily just envision oozes as having quick-lashing pseudopods to justify them having the same rules for those things as other creatures under the RAW.</p><p></p><p></p><p>Intended not as a suggestion but just as an example of an alternative rule to simulate the vulnerability of ranged fighters engaged with melee fighters, and the unsuitability of ranged weapons for defending from same. The one used in 3.x.</p><p></p><p></p><p>Right; here you accurately identify that folks are talking about (at least) three different reasons to retain the 5E limitation on use of Ranged attacks in melee. One is based on game balance, another on fiction emulation, a third on simulating real world dynamics of missile combatants vs. melee combatants.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8170149, member: 7026594"] :ROFLMAO: They are categorically different. As is apparent to anyone who's wielded them or watched people do so. ¯\[I](ツ)[/I]/¯ Someone with no eyes clearly can't see, but someone with the game ability "Blindsight" can "see" for combative purposes. I concur that if you want to be more heavily simulationist than 5E assumes, you could certainly say that slow-moving Oozes don't threaten the area around them the way other creatures do, and thus perhaps rule that they don't impose disadvantage on Ranged attackers adjacent to them or make opportunity attacks. On the other hand, you could equally easily just envision oozes as having quick-lashing pseudopods to justify them having the same rules for those things as other creatures under the RAW. Intended not as a suggestion but just as an example of an alternative rule to simulate the vulnerability of ranged fighters engaged with melee fighters, and the unsuitability of ranged weapons for defending from same. The one used in 3.x. Right; here you accurately identify that folks are talking about (at least) three different reasons to retain the 5E limitation on use of Ranged attacks in melee. One is based on game balance, another on fiction emulation, a third on simulating real world dynamics of missile combatants vs. melee combatants. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ranged attacks and disadvantage in melee
Top